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character.py
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class Character():
# Create a character
def __init__(self, char_name, char_description):
self.name = char_name
self.description = char_description
self.conversation = None
self.location = None
# Describe this character
def describe(self):
print( self.name + " is here!" )
print( self.description )
#set location of character
def set_location(self, location):
self.location = location.get_name()
location.characters_present[self.name] = self
location.present_character_names.append(self.name)
pass
def get_location(self):
return self.location
# Set what this character will say when talked to
def set_conversation(self, conversation):
self.conversation = conversation
# Talk to this character
def talk(self):
if self.conversation is not None:
print("[" + self.name + " says]: " + self.conversation)
else:
print(self.name + " doesn't want to talk to you")
# Fight with this character
def fight(self, combat_item):
print(self.name + " doesn't want to fight with you")
return True
class Enemy(Character):
def __init__ (self, char_name, char_description):
super().__init__(char_name, char_description)
self.weakness = None
def set_weakness(self, weakness):
self.weakness = weakness
def get_weakness(self):
return self.weakness
def fight(self, combat_item):
if combat_item == self.weakness:
print("You fend " + self.name + " off with the " + combat_item + ".")
return True
else:
print(self.name + " crushes you, puny adventurer.")
return False