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LineApp.cpp
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/**
* @file LineApp.cpp
* @author Cody Han
* @version 1.0
* @date 2013-2015
* @copyright see License section
*
* @brief Functions for the main application class.
*
* @section License
* Copyright (c) 2013-2015 California Institute of Technology.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of the nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those
* of the authors and should not be interpreted as representing official policies,
* either expressed or implied, of the California Institute of Technology.
*
*/
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "LineApp.hpp"
vector<Tuple> line(Tuple p1, Tuple p2);
/**
* @brief Initializes the main application class.
*/
LineApp::LineApp()
{
/* Do SDL initialization. */
surf = nullptr;
running = true;
}
/**
* @brief Deinitializes the main application class.
*/
LineApp::~LineApp()
{
for (auto i = points.begin(); i != points.end(); ++i)
{
delete (*i);
}
points.clear();
for (auto i = line_points.begin(); i != line_points.end(); ++i)
{
delete (*i);
}
line_points.clear();
}
/**
* @brief Performs the student's line algorithm on the last two points user
* clicked. Plots each point that the line contains.
*/
void LineApp::DoLineAlg()
{
if (points.size() < 2) { return; }
Tuple p1 = *points[points.size() - 2];
Tuple p2 = *points[points.size() - 1];
vector<Tuple> student_line = line(p1, p2);
for (std::vector<Tuple>::iterator i = student_line.begin(); i != student_line.end(); ++i)
{
Tuple *point = new Tuple(i->x, i->y);
this->line_points.push_back(point);
}
OnRender();
return;
}
/**
* @brief Main application loop; runs until program exit.
*
* @return `0` on success, `-1` otherwise.
*/
int LineApp::OnExecute()
{
SDL_Event Event;
if(OnInit() == false)
{
return -1;
}
OnRender();
while (running)
{
while(SDL_PollEvent(&Event))
{
OnEvent(&Event);
}
}
OnCleanup();
return 0;
}
/**
* @brief Performs all initialization for SDL at application start.
*
* @return `true` if initialization was successful, `false` otherwise.
*/
bool LineApp::OnInit()
{
if(SDL_Init(SDL_INIT_EVERYTHING) < 0)
{
return false;
}
if((surf = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32,
SDL_HWSURFACE | SDL_DOUBLEBUF)) == nullptr)
{
return false;
}
/* This is necessary to receive Unicode keycodes. */
SDL_EnableUNICODE(1);
return true;
}
/**
* @brief Called on keypresses, clicks, etc.
*
* @param[in] event Describes the event that occurred.
*/
void LineApp::OnEvent(SDL_Event* event)
{
if(event->type == SDL_QUIT)
{
running = false;
}
else if (event->type == SDL_KEYDOWN)
{
if (event->key.keysym.unicode == 'q')
{
running = false;
}
else if (event->key.keysym.unicode == 'l')
{
DoLineAlg();
}
else if (event->key.keysym.unicode == 'c')
{
delete_all();
}
}
else if (event->type == SDL_MOUSEBUTTONDOWN)
{
if (event->button.state == SDL_PRESSED)
{
int x = event->button.x;
int y = event->button.y;
points.push_back(new Tuple(x, y));
}
OnRender();
}
}
/**
* @brief Deletes everything: the points and the lines, and re-renders.
*/
void LineApp::delete_all()
{
points.clear();
line_points.clear();
OnRender();
}
/**
* @brief Draws the points.
*/
void LineApp::draw_points()
{
for (unsigned int i = 0; i < points.size(); i++)
filledCircleRGBA(surf, points[i]->x, points[i]->y, POINTSIZE,
0, 0, 255, 255);
}
/**
* @brief Draws the lines.
*/
void LineApp::draw_line_points()
{
for (unsigned int i = 0; i < line_points.size(); i++)
{
filledCircleRGBA(surf, line_points[i]->x, line_points[i]->y, LINEPOINTSIZE, 255, 0,
0, 255);
}
}
/**
* @brief Renders everything; called once on startup
* and then to animate clicks and line algorithm calls.
*/
void LineApp::OnRender()
{
SDL_FillRect(surf, nullptr, SDL_MapRGB(surf->format, 255, 255, 255));
draw_points();
draw_line_points();
SDL_Flip(surf);
}
/**
* @brief Performs all cleanup needed by SDL.
*/
void LineApp::OnCleanup()
{
SDL_Quit();
}
/**
* @brief Spawns the application class.
*/
int main(int argc, char* argv[])
{
LineApp app;
return app.OnExecute();
}