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Hi everyone,
I created a map in RoadRunner and imported it into the editor using the official RoadRunner plugin. Everything looks fine in the editor, but after I package the project (make package), the resulting build has no textures. Has anyone run into this issue or know how to fix it? Any help would be greatly appreciated!
The text was updated successfully, but these errors were encountered:
With Carla 0.9.x you can export the openDRIVE in RoadRunner with the Unreal Engine option to generate a .xodr + .fbx file.
After that, you can use "make import" to import the Map to Carla.
I did my custom Map with the "make import" command and it worked.
Maybe it is something even simpler.
In Unreal Engine, look where the texture is located. Maybe the texture is pointing outside the Carla project, and is not included in the package because of that reason.
Hi everyone,
I created a map in RoadRunner and imported it into the editor using the official RoadRunner plugin. Everything looks fine in the editor, but after I package the project (make package), the resulting build has no textures. Has anyone run into this issue or know how to fix it? Any help would be greatly appreciated!
The text was updated successfully, but these errors were encountered: