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No Textures After Packaging My Custom Map #8609

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mia10086 opened this issue Jan 26, 2025 · 1 comment
Open

No Textures After Packaging My Custom Map #8609

mia10086 opened this issue Jan 26, 2025 · 1 comment

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@mia10086
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Hi everyone,
I created a map in RoadRunner and imported it into the editor using the official RoadRunner plugin. Everything looks fine in the editor, but after I package the project (make package), the resulting build has no textures. Has anyone run into this issue or know how to fix it? Any help would be greatly appreciated!

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@PatrickPromitzer
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Hi,
which Carla version are you using?

With Carla 0.9.x you can export the openDRIVE in RoadRunner with the Unreal Engine option to generate a .xodr + .fbx file.
After that, you can use "make import" to import the Map to Carla.
I did my custom Map with the "make import" command and it worked.

Maybe it is something even simpler.
In Unreal Engine, look where the texture is located. Maybe the texture is pointing outside the Carla project, and is not included in the package because of that reason.

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