From a9cde8992a35af885e3346f8ef4cbf5d7767b2a7 Mon Sep 17 00:00:00 2001 From: catsmackaroo <85026722+catsmackaroo@users.noreply.github.com> Date: Wed, 4 Sep 2024 20:48:15 -0400 Subject: [PATCH 1/4] Update README.md --- README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 2516273..d59f108 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,15 @@ ![](https://cdn.discordapp.com/attachments/734888920046764105/1119994948968796210/main.png) A highly configurable quality-of-life mod for Grand Theft Auto IV. -Requires: [IV SDK .NET](https://github.com/ClonkAndre/IV-SDK-DotNet) & [Clonk's Coding Library](https://github.com/ClonkAndre/ClonksCodingLib.GTAIV) Check out the [GTAForums](https://gtaforums.com/topic/991160-liberty-tweaks/) page for a better layout. # Installation -[Video Guide](https://www.youtube.com/watch?v=6dMkwexv2EY) - +- Requires: [IV SDK .NET](https://github.com/ClonkAndre/IV-SDK-DotNet) & [Clonk's Coding Library](https://github.com/ClonkAndre/ClonksCodingLib.GTAIV) + Ensure you have all requirements, then download Liberty Tweaks. Drag & drop into main directory. + +[Video Guide](https://www.youtube.com/watch?v=6dMkwexv2EY) # Features [Video Showcase](https://www.youtube.com/watch?v=NnbC1-kv8q0) From fd7da11f806718562fb8a716158ee3cd2c106596 Mon Sep 17 00:00:00 2001 From: catsmackaroo <85026722+catsmackaroo@users.noreply.github.com> Date: Thu, 7 Nov 2024 22:59:19 -0500 Subject: [PATCH 2/4] Updated for 1.5 --- README.md | 74 ++++++++++++++++++++++++++++++++++--------------------- 1 file changed, 46 insertions(+), 28 deletions(-) diff --git a/README.md b/README.md index d59f108..d1b4935 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -![](https://cdn.discordapp.com/attachments/734888920046764105/1119994948968796210/main.png) +![](https://i.imgur.com/FEKUiAf.png) A highly configurable quality-of-life mod for Grand Theft Auto IV. Check out the [GTAForums](https://gtaforums.com/topic/991160-liberty-tweaks/) page for a better layout. @@ -6,44 +6,62 @@ Check out the [GTAForums](https://gtaforums.com/topic/991160-liberty-tweaks/) pa # Installation - Requires: [IV SDK .NET](https://github.com/ClonkAndre/IV-SDK-DotNet) & [Clonk's Coding Library](https://github.com/ClonkAndre/ClonksCodingLib.GTAIV) -Ensure you have all requirements, then download Liberty Tweaks. Drag & drop into main directory. +[Download](https://github.com/catsmackaroo/LibertyTweaks/releases) - Drag & drop into main directory. [Video Guide](https://www.youtube.com/watch?v=6dMkwexv2EY) # Features [Video Showcase](https://www.youtube.com/watch?v=NnbC1-kv8q0) -- No more peds overtaking the player. -- While on foot, you gain the ability to quick-save. F9 by default. Your location will also be saved. -- The game will automatically save when grabbing collectibles. -- When the game loads, there will now be a fade-in. -- When stopped in a vehicle, brake lights flick on for the player. -- Configure your field of view. 1.07x by default. -- Ability to quickly holster & unholster your weapons. H by default. -- You can now move when scoped with a sniper. -- Your weapon mags are visibly disposed. -- Shotgun shells & rockets are visibly inserted. -- All player weapons are removed upon death. -- All AI has increased accuracy & firerates. -- The player will speak more. Like in combat, when stealing items, or when falling. -- You'll gain police stars when weapons are equipped with police nearby. -- You'll lose stars if you're unseen for a long duration. -- Armored cops appear at 4 or more stars. -- NOoSE can no longer be headshot or ragdolled when they have armor equipped. You may headshot them early if their helmet is removed. -- When your health is red & blinking, you'll slowly regenerate health. -- Exiting a vehicle with your wheels turned keeps them turned. -- Returned the ice cream truck theft voice lines. -- The camera shakes when firing guns. The amount of shake is randomized within a range & varies per weapon category. -- When reloading, the ammunition left in the magazine is properly rid of. +Player Abilities +- Quick-save while on-foot. Current location will also be saved. +- Utilize Tracker Services at Pay'N'Sprays and Stevie's. This saves and tracks vehicles with a blip, acting as a personal vehicle. + +Player Gunplay +- Gun magazines, shotgun shells, & rockets are visibly disposed/inserted. +- Recoil occurs when the player is firing any gun +- Holster & unholster your weapons. +- Move when scoped with any sniper. +- Scope & unscope with any sniper. +- When reloading, ammunition left in the magazine is properly rid of. + +Pedestrian/Traffic Adjustments +- Peds no longer overtake the player. +- The game will auto-save when grabbing collectibles. +- Upon loading in, there is now be a fade-in. +- When stopped in a vehicle, brake lights flick on. +- Pedestrians sometimes drive with their doors locked. + +Enhancements & Fixes +- Field of view varies depending on the player's circumstances. E.g, in & out of combat, on & off foot, in & out interiors, etc. +- The player will speak more. E.g, in combat, when stealing items, or when falling. +- Mouse cursor won't move to another monitor if in-game. +- Exiting a vehicle with the wheels turned keeps them turned while on foot. +- Ice cream truck theft voice lines from console are restored. - The hospital in South Algonquin is now a possible respawn point. -- Cops will now use the combat shotgun instead of the pump shotgun. -- The mouse cursor won't move to another monitor if in-game. +- Hold sprint key to jog. Tap the key to sprint. Disabled via CAPSLOCK or Toggle Sprint in the pause menu. + +Difficulty & Combat +- Player guns are removed upon death. +- All AI has varied accuracy & firerates. +- Health is regenerated to 25% in combat, and 50% out of combat. +- Armor is negated when the player is below a certain armor threshold. Most prominent below 33% armor. +- When below 25% health, the player can no longer sprint. +- Some pedestrians have a varied assortment of weapons. E.g, some gang members could have an UZI. +- Vehicles can explode when catching on fire, as seen in certain vanilla missions. + +Police Changes +- Gain police stars when weapons are equipped with police nearby. +- Gradually lose police stars if you're unseen for a certain duration. +- Armored police appear at 4+ stars. +- NOoSE can no longer be headshot or ragdolled when they have armor equipped; negated when using a sniper, or if an armor threshold is surpassed. +- Cops will now always use the combat shotgun instead of the pump shotgun. # Media -![](https://media.giphy.com/media/9WkHpgdodMMkVwSxQK/giphy.gif)![](https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTBkM3cyOTdtZ2o5ajZ0c280a29xOGhvdWJxcWg0Z2lhdTN5eW1seSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/3IOojdksuttI94tytB/giphy.gif)![](https://media.giphy.com/media/612lWEiuUnPgn6KD98/giphy.gif)![](https://media.giphy.com/media/l9bX7N1hiajuOkzVV6/giphy.gif)![](https://media.giphy.com/media/gJsHuySiJtuM4odkNF/giphy.gif)![](https://media.giphy.com/media/EJx5R1aQmu3YFwYehF/giphy.gif)![](https://media.giphy.com/media/ZMoPfVDLmTvk85kSXF/giphy.gif) +![](https://media.giphy.com/media/9WkHpgdodMMkVwSxQK/giphy.gif)![](https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTBkM3cyOTdtZ2o5ajZ0c280a29xOGhvdWJxcWg0Z2lhdTN5eW1seSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/3IOojdksuttI94tytB/giphy.gif)![](https://media.giphy.com/media/612lWEiuUnPgn6KD98/giphy.gif)![](https://media.giphy.com/media/l9bX7N1hiajuOkzVV6/giphy.gif)![](https://media.giphy.com/media/gJsHuySiJtuM4odkNF/giphy.gif)![](https://media.giphy.com/media/ZMoPfVDLmTvk85kSXF/giphy.gif) -# Credits +## Credits **Primary Team** - catsmackaroo From 1f39b29e4e0873e225bb2fc16335a262e476ec88 Mon Sep 17 00:00:00 2001 From: catsmackaroo <85026722+catsmackaroo@users.noreply.github.com> Date: Thu, 7 Nov 2024 23:00:31 -0500 Subject: [PATCH 3/4] Update README.md --- README.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index d1b4935..1cd45ad 100644 --- a/README.md +++ b/README.md @@ -11,13 +11,13 @@ Check out the [GTAForums](https://gtaforums.com/topic/991160-liberty-tweaks/) pa [Video Guide](https://www.youtube.com/watch?v=6dMkwexv2EY) # Features -[Video Showcase](https://www.youtube.com/watch?v=NnbC1-kv8q0) +[Video Showcase (1.4)](https://www.youtube.com/watch?v=NnbC1-kv8q0) -Player Abilities +**Player Abilities** - Quick-save while on-foot. Current location will also be saved. - Utilize Tracker Services at Pay'N'Sprays and Stevie's. This saves and tracks vehicles with a blip, acting as a personal vehicle. -Player Gunplay +**Player Gunplay** - Gun magazines, shotgun shells, & rockets are visibly disposed/inserted. - Recoil occurs when the player is firing any gun - Holster & unholster your weapons. @@ -25,14 +25,14 @@ Player Gunplay - Scope & unscope with any sniper. - When reloading, ammunition left in the magazine is properly rid of. -Pedestrian/Traffic Adjustments +**Pedestrian/Traffic Adjustments** - Peds no longer overtake the player. - The game will auto-save when grabbing collectibles. - Upon loading in, there is now be a fade-in. - When stopped in a vehicle, brake lights flick on. - Pedestrians sometimes drive with their doors locked. -Enhancements & Fixes +**Enhancements & Fixes** - Field of view varies depending on the player's circumstances. E.g, in & out of combat, on & off foot, in & out interiors, etc. - The player will speak more. E.g, in combat, when stealing items, or when falling. - Mouse cursor won't move to another monitor if in-game. @@ -41,7 +41,7 @@ Enhancements & Fixes - The hospital in South Algonquin is now a possible respawn point. - Hold sprint key to jog. Tap the key to sprint. Disabled via CAPSLOCK or Toggle Sprint in the pause menu. -Difficulty & Combat +**Difficulty & Combat** - Player guns are removed upon death. - All AI has varied accuracy & firerates. - Health is regenerated to 25% in combat, and 50% out of combat. @@ -50,7 +50,7 @@ Difficulty & Combat - Some pedestrians have a varied assortment of weapons. E.g, some gang members could have an UZI. - Vehicles can explode when catching on fire, as seen in certain vanilla missions. -Police Changes +**Police Changes** - Gain police stars when weapons are equipped with police nearby. - Gradually lose police stars if you're unseen for a certain duration. - Armored police appear at 4+ stars. From 2b6a3874d76da527df0d317809d7e3ae170f8ef9 Mon Sep 17 00:00:00 2001 From: catsmackaroo <85026722+catsmackaroo@users.noreply.github.com> Date: Thu, 7 Nov 2024 23:02:46 -0500 Subject: [PATCH 4/4] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 1cd45ad..f44b03a 100644 --- a/README.md +++ b/README.md @@ -27,7 +27,6 @@ Check out the [GTAForums](https://gtaforums.com/topic/991160-liberty-tweaks/) pa **Pedestrian/Traffic Adjustments** - Peds no longer overtake the player. -- The game will auto-save when grabbing collectibles. - Upon loading in, there is now be a fade-in. - When stopped in a vehicle, brake lights flick on. - Pedestrians sometimes drive with their doors locked. @@ -40,6 +39,7 @@ Check out the [GTAForums](https://gtaforums.com/topic/991160-liberty-tweaks/) pa - Ice cream truck theft voice lines from console are restored. - The hospital in South Algonquin is now a possible respawn point. - Hold sprint key to jog. Tap the key to sprint. Disabled via CAPSLOCK or Toggle Sprint in the pause menu. +- The game will auto-save when grabbing collectibles. **Difficulty & Combat** - Player guns are removed upon death.