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This is why we write tests, CJ.
Test the Rust code #67: Commit 29dcc52 pushed by ceejbot
December 7, 2023 00:55 34s latest
December 7, 2023 00:55 34s
Build SoulsyHUD
Build SoulsyHUD #75: by ceejbot
December 5, 2023 02:53 12m 44s v0.13.4
December 5, 2023 02:53 12m 44s
v0.13.4
Test the Rust code #66: Commit 4383049 pushed by ceejbot
December 5, 2023 02:53 44s latest
December 5, 2023 02:53 44s
Fix two bugs caught in player logs: ammo & names
Test the Rust code #65: Commit 85b8332 pushed by ceejbot
December 4, 2023 18:57 28s latest
December 4, 2023 18:57 28s
Build SoulsyHUD
Build SoulsyHUD #74: by ceejbot
December 4, 2023 01:13 12m 34s v0.13.3
December 4, 2023 01:13 12m 34s
v0.13.3
Test the Rust code #64: Commit 9059e40 pushed by ceejbot
December 4, 2023 01:13 51s latest
December 4, 2023 01:13 51s
Had to pull some fixes in from the progress bar branch.
Test the Rust code #63: Commit b0d0979 pushed by ceejbot
December 4, 2023 01:11 37s latest
December 4, 2023 01:11 37s
Fixed anchor points in v2 layouts.
Test the Rust code #62: Commit 74af6cd pushed by ceejbot
December 3, 2023 21:48 25s latest
December 3, 2023 21:48 25s
Use the background size field NOT the hud size field
Test the Rust code #61: Commit 279d1d1 pushed by ceejbot
December 3, 2023 20:40 26s latest
December 3, 2023 20:40 26s
A happy Clippy is a good Clippy.
Test the Rust code #60: Commit c6d0190 pushed by ceejbot
December 3, 2023 20:31 26s latest
December 3, 2023 20:31 26s
A test fixtures directory for layout & ini test files.
Test the Rust code #59: Commit 08f34fd pushed by ceejbot
December 1, 2023 22:20 33s latest
December 1, 2023 22:20 33s
Code cleanup and rearrangement.
Test the Rust code #58: Commit 7683179 pushed by ceejbot
November 30, 2023 23:44 34s latest
November 30, 2023 23:44 34s
Build SoulsyHUD
Build SoulsyHUD #73: by ceejbot
November 30, 2023 04:18 11m 4s v0.13.2
November 30, 2023 04:18 11m 4s
v0.13.2
Test the Rust code #57: Commit 7ee530c pushed by ceejbot
November 30, 2023 04:17 1m 0s latest
November 30, 2023 04:17 1m 0s
Polish off the poison indicator feature.
Test the Rust code #56: Commit 7619dba pushed by ceejbot
November 30, 2023 04:15 26s latest
November 30, 2023 04:15 26s
Dry-coded the poison indicator feature.
Test the Rust code #55: Commit a0c89c6 pushed by ceejbot
November 30, 2023 00:06 42s latest
November 30, 2023 00:06 42s
Fade times can now be set to 0 ms in the MCM.
Test the Rust code #54: Commit c637209 pushed by ceejbot
November 29, 2023 20:18 37s latest
November 29, 2023 20:18 37s
v0.13.1
Test the Rust code #53: Commit 249f912 pushed by ceejbot
November 29, 2023 02:52 42s latest
November 29, 2023 02:52 42s
v0.13.1
Build SoulsyHUD #72: Commit 54df3e1 pushed by ceejbot
November 29, 2023 02:52 12m 37s v0.13.1
November 29, 2023 02:52 12m 37s
v0.13.1
Test the Rust code #52: Commit 54df3e1 pushed by ceejbot
November 29, 2023 02:50 55s latest
November 29, 2023 02:50 55s
Wrote tests for layout scaling.
Test the Rust code #51: Commit e45d049 pushed by ceejbot
November 29, 2023 02:00 25s latest
November 29, 2023 02:00 25s
Build SoulsyHUD
Build SoulsyHUD #71: by ceejbot
November 25, 2023 04:16 10m 57s v0.13.0
November 25, 2023 04:16 10m 57s
v0.13.0
Test the Rust code #50: Commit 0a95b4e pushed by ceejbot
November 25, 2023 04:16 55s latest
November 25, 2023 04:16 55s
Theoretically, do the brief peek even when autofade is off.
Test the Rust code #49: Commit 257acc8 pushed by ceejbot
November 24, 2023 22:06 25s latest
November 24, 2023 22:06 25s
Make layouts a lot more flexible with a rework (#71)
Test the Rust code #48: Commit 0729966 pushed by ceejbot
November 24, 2023 21:49 1m 0s latest
November 24, 2023 21:49 1m 0s