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Use internal camera to avoid conflict with camera changes #7

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codeanticode opened this issue Jan 13, 2018 · 0 comments
Open

Use internal camera to avoid conflict with camera changes #7

codeanticode opened this issue Jan 13, 2018 · 0 comments
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Right now, the camera setup for the cube map rendering uses the camera matrices from PGraphicsOpenGL. This makes the library incompatible with camera-manipulation libraries such as PeasyCam or Proscene.

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