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CMakeLists.txt
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cmake_minimum_required(VERSION 3.15)
project(ck_app)
add_compile_options(-std=c++17)
if (DTYPES)
add_definitions(-DDTYPES)
if (DTYPES MATCHES "int8")
add_definitions(-DCK_ENABLE_INT8)
set(CK_ENABLE_INT8 "ON")
endif()
if (DTYPES MATCHES "fp8")
add_definitions(-DCK_ENABLE_FP8)
set(CK_ENABLE_FP8 "ON")
endif()
if (DTYPES MATCHES "bf8")
add_definitions(-DCK_ENABLE_BF8)
set(CK_ENABLE_BF8 "ON")
endif()
if (DTYPES MATCHES "fp16")
add_definitions(-DCK_ENABLE_FP16)
set(CK_ENABLE_FP16 "ON")
endif()
if (DTYPES MATCHES "fp32")
add_definitions(-DCK_ENABLE_FP32)
set(CK_ENABLE_FP32 "ON")
endif()
if (DTYPES MATCHES "fp64")
add_definitions(-DCK_ENABLE_FP64)
set(CK_ENABLE_FP64 "ON")
endif()
if (DTYPES MATCHES "bf16")
add_definitions(-DCK_ENABLE_BF16)
set(CK_ENABLE_BF16 "ON")
endif()
message("DTYPES macro set to ${DTYPES}")
else()
add_definitions(-DCK_ENABLE_INT8 -DCK_ENABLE_FP16 -DCK_ENABLE_FP32 -DCK_ENABLE_FP64 -DCK_ENABLE_BF16)
set(CK_ENABLE_INT8 "ON")
set(CK_ENABLE_FP16 "ON")
set(CK_ENABLE_FP32 "ON")
set(CK_ENABLE_FP64 "ON")
set(CK_ENABLE_BF16 "ON")
if (GPU_TARGETS MATCHES "gfx94")
add_definitions(-DCK_ENABLE_FP8 -DCK_ENABLE_BF8)
set(CK_ENABLE_FP8 "ON")
set(CK_ENABLE_BF8 "ON")
endif()
endif()
if (GPU_TARGETS)
if (GPU_TARGETS MATCHES "gfx9")
add_definitions(-DCK_USE_XDL)
set(CK_USE_XDL "ON")
endif()
if (GPU_TARGETS MATCHES "gfx11")
add_definitions(-DCK_USE_WMMA)
set(CK_USE_WMMA "ON")
endif()
else()
add_definitions(-DCK_USE_WMMA -DCK_USE_XDL)
set(CK_USE_XDL "ON")
set(CK_USE_WMMA "ON")
endif()
find_package(composable_kernel COMPONENTS device_other_operations device_gemm_operations device_conv_operations device_reduction_operations)
if(GPU_TARGETS MATCHES "gfx9")
find_package(composable_kernel COMPONENTS device_contraction_operations)
endif()
find_package(hip REQUIRED PATHS /opt/rocm)
message(STATUS "Build with HIP ${hip_VERSION}")
# add all example subdir
file(GLOB dir_list LIST_DIRECTORIES true *)
FOREACH(subdir ${dir_list})
IF(IS_DIRECTORY "${subdir}" AND (NOT "${subdir}" MATCHES "build")
AND (NOT "${subdir}" MATCHES ".vscode"))
add_subdirectory(${subdir})
ENDIF()
ENDFOREACH()