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Exporting the scene from Anyland gives me everything and since we'll need to do some scripting around certain models. I'll split these up using Blender.
UI screen (displaying recipes)
UI arrows (for paging actions)
bowl (to pick up once ingredients are in place)
ingredients (tomatoes, eggs, noodles)
stove (needs hollowed as well)
stove door (will need scripting to open it)
instructions (a user should be able to pick this up to read it i think)
floor (might change geometry of this too)
Possibility to swap out the UI with basic aframe geometry
The stove in particular will need a moving door so that'll be it's own model.
Also have to clean up the stove model a bit. It's currently just a primitive, so I'll need to hollow it out so we can put the bowl inside.
Text doesn't export from Anyland so will have to add in text elements in aframe.
I've built a super simple scene using Anyland (let me know if you have this and I'll make you editor of the room) shown in #1.
Task is to export this scene and add the models to the repo.
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