-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathProgram.cs
37 lines (35 loc) · 1.07 KB
/
Program.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
using ModEditor.XNATool;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace ModEditor
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.SetCompatibleTextRenderingDefault(false);
MainForm mainForm = new MainForm();
XNAWrap baseGame = new XNAWrap();
//Ship_Game.GlobalStats = new Ship_Game.GlobalStats();
try
{
Ship_Game.GlobalStats.Config = new Ship_Game.Config();
}
catch (Exception e)
{
/// Nothing serious should be here.
}
baseGame.Content.RootDirectory = "Content";
Ship_Game.ResourceManager.localContentManager = baseGame.Content;
mainForm.InitXNA(baseGame, baseGame.graphics);
Application.Run(mainForm);
//baseGame.graphics.GraphicsDevice.Present
}
}
}