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EG Spectator uses a hit EH to detect to the last killer if the unit dies to ace bleeding. This is not needed and is already incorporated into ace.
_unit getVariable ["ace_medical_lastDamageSource", _killer];
The EH hit and its use should be converted to use aces built in solution.
The text was updated successfully, but these errors were encountered:
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EG Spectator uses a hit EH to detect to the last killer if the unit dies to ace bleeding. This is not needed and is already incorporated into ace.
_unit getVariable ["ace_medical_lastDamageSource", _killer];
The EH hit and its use should be converted to use aces built in solution.
The text was updated successfully, but these errors were encountered: