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4lw2.userprefs
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<Properties StartupItem="4lw2.CSharp.Plugins.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Behaviours\Singletons\NetStarter.cs">
<Files>
<File FileName="Assets\Scripts\Classes\MovementSettings.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Behaviours\NetClPlayerManager.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Behaviours\PlayerEvents.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Behaviours\PlayerMovement.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Behaviours\NetSvPlayerManager.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Enums\ActionTypes.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Behaviours\AnimationWrapper.cs" Line="53" Column="5" />
<File FileName="Assets\Scripts\Structs\PlayerProperties.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Behaviours\PlayerAttributes.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Behaviours\Singletons\LagCompensator.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Behaviours\Singletons\NetStarter.cs" Line="59" Column="14" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>