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What is the current behavior? If the player quickly hooks a hook target a few times in a row the player shrinks itself and the game crashes.
What is the expected behavior? The game doesn't crashes when the player quickly hooks a hook target a few times in a row.
Tell us the steps to reproduce the bug, and if possible share a minimal demo of the problem.
E 0:00:00.764 get_global_transform: Condition "!is_inside_tree()" is true. Returned: get_transform() <C++ Source> scene/2d/canvas_item.cpp:483 @ get_global_transform() <Stack Trace> LevelLoader.gd:37 @ trigger() LevelLoader.gd:16 @ setup() Game.gd:13 @ _ready()
add a cooldown to the hook.
The text was updated successfully, but these errors were encountered:
Thanks, I have to test it to see exactly how this happens.
If the player shrinks, it means it's entering the Die state. So there might be an invisible enemy or something where the issue happened.
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I'm submitting a...
Bug report
What is the current behavior?
If the player quickly hooks a hook target a few times in a row the player shrinks itself and the game crashes.
What is the expected behavior?
The game doesn't crashes when the player quickly hooks a hook target a few times in a row.
Tell us the steps to reproduce the bug, and if possible share a minimal demo of the problem.
Other
Stacktrace
E 0:00:00.764 get_global_transform: Condition "!is_inside_tree()" is true. Returned: get_transform() <C++ Source> scene/2d/canvas_item.cpp:483 @ get_global_transform() <Stack Trace> LevelLoader.gd:37 @ trigger() LevelLoader.gd:16 @ setup() Game.gd:13 @ _ready()
Possible solution
add a cooldown to the hook.
The text was updated successfully, but these errors were encountered: