diff --git a/Arch.Test/CommandBufferTest.cs b/Arch.Test/CommandBufferTest.cs index acce9558..59687ef7 100644 --- a/Arch.Test/CommandBufferTest.cs +++ b/Arch.Test/CommandBufferTest.cs @@ -169,7 +169,6 @@ public void ParallelCreationBuffer() for (var index = 0; index < 1000; index++) world.Create(new Transform{ X = 10}, new Rotation{ W = 10}); - world.ParallelQuery(in _queryDescription, (in Entity entity1) => { var entity = buffer.Create(_group); @@ -177,7 +176,6 @@ public void ParallelCreationBuffer() buffer.Set(in entity, new Rotation{ W = 10 }); }); - buffer.Playback(); Assert.AreEqual(2000, world.Size); diff --git a/Arch/Arch.csproj b/Arch/Arch.csproj index c42b6caf..ca0c0c75 100644 --- a/Arch/Arch.csproj +++ b/Arch/Arch.csproj @@ -8,12 +8,12 @@ Arch Arch - 1.0.15 + 1.0.17 genaray Apache-2.0 A high performance c# net.6 and net.7 archetype based ECS ( Entity component system ). - Performance improvements and dozends of new generic overloads for acessing entities, worlds, archetypes and chunks. + Bug fixes, Creation and Modification Buffers constructor is now public and useable for everyone. c#;.net;.net6;.net7;ecs;game;entity;gamedev; game-development; game-engine; entity-component-system;