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Is wgpu usable with rust-sdl2? If so, is there a plan to add some examples?
BTW is it advisable at all to try to use wgpu with SDL2 bindings, or am I setting myself for unnecessary and tortuous pain? The reason why I'm interested is portability, winit is not quite there for mobile or consoles.
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Hi :)
Is wgpu usable with rust-sdl2? If so, is there a plan to add some examples?
BTW is it advisable at all to try to use wgpu with SDL2 bindings, or am I setting myself for unnecessary and tortuous pain? The reason why I'm interested is portability, winit is not quite there for mobile or consoles.
Thanks!
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