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ChangeLog.txt
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14.1.4
Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map. Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen. Transfers to transport now work.
Fixed transport missions
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England
14.1.3
Fixed error in tactical code config that could cause mission generation to fail.
14.1.2
C47 is flyable in a campaign
Fix something that I fixed in 14.1.1 (fixes failure to generate mission)
14.1.1
Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base
14.1.0
Completion of blank Squadron skins.
Over 600 skins added
What is a "squadron skin?". it is a skin configured in PWCG to be used as the generic squadron skin. So it is a blank with a unit marking on it.
- All variations of an aircraft were done, so a P47D22 for a squadron will take up to 8 skins with green, silver, plain, and 3 variations of Normandy markings.
- Russian aircraft might have multiple camo schemes over time and concurrently. German planes often had multiple concurrent camo schemes.
- No British squadron skins as they did not have squadron markings other than the code. The existing blank skins are adequate.
- The different paint schemes and markings will add some life and the use of codes will make every aircraft in the mission unique.
Changed takeoff WP priority to low to prevent unaggressive AI if takeoff WP is missed
Many tweaks to iconic events to ensure intended actions are included in the mission
Fixed Mosquito payloads not available in briefing
Fixed Mosquito payload in Lb not Kg.
Fixed wrong image context sometimes used (RAF logbook for German pilot, etc.)
Fixed introduction date of Tempests to 56th squadron
Moved introduction of Free French (326th Squadron) to March 1943
Fixed "Dover Castle" typo
Fixed Kingsnorth typo
Significant internal changes, mostly for testability.
14.0.1
Me 109 Blank Squadron Skins
FW 190 Blank Squadron Skins
Reorganized the skin packs download by plane
14.0.0
Integration of IL2 GB Normandy
- Normandy Map
- Dunkirk 1941
- Battle of Britain 1941
- Channel Front
- Dieppe
- Normandy
- Newspapers
- Normandy iconic missions
Improve strategic intercept and scramble mission waypoints
Radar on the channel front and on the Rhine map
Blank skins and tactical codes
Two new skin sets
- Blank skins for US fighter squadrons
- P-27 D22, P-47 D28, P-51 B5, P-51 D-15
- About 100 new squadron skins based on the new blank skins
Added code to not kill pilots who bail out
- Used to avoid killing everybody that bails out over water
- If you are going down over water, don't ditch. PWCG can't pick that up. Bail out.
Fixed keep airfield objects away from any area usable by real planes.
Fixed issue that could prevent AAR from completing.
13.11.1
Bring down bombing altitude a bit
- 3K meters at the lowest, 7K at the highest
13.11.0
Add Me410
- III ZG 26 starting in June 1943
Changed victory assignment logic in AAR
- Better damage records allows me to determine who did the most damage
- Victory goes by log assignment or by who did the most damage.
- Unclaimed player victories are still assigned to flight mates.
Output AAR results to the error log. Allows players to see what the log files are saying.
- If you are wondering why you did or did not get credit, look at the PWCGErrorLog.txt file
Another attempt at triggering an ATtackj MCU to attack all enemy planes
- This time I wait until the first WP is reached on take off.
- Worked in a couple of tests
Move Fokker D8 introduction to August 1918. Allows player to select as a private plane.
13.10.1
Remove attempt to get fighters more aggressive.
13.10.0
Added Mosquito
- No 4 Squadron RAF
Added AR 234
- III/KG 76
- Change payload to add rocket assist
Added B-26
- 322nd BG
- 387th BG
- Anybody currently running an A-20 career with 387th will have to transfer to 410th BG.
- Alternative is to add an A20 as a personal plane through equipment request.
Moved I/KG 51 flying Me-262s to jet capable fields.
- Longer flights, but at least takeoff should be doable.
Made attempt to get fighter flights more aggressive
Removed 150 octane as a stock modification
- Allied planes on the continent were not flying with 150 octane
- You can still select it as an option
13.9.0
Added Sopwith Triplane
Added M-Flak 37mm WWI flak cannon
Added "Ground" structures. These are structures without scripts.
- If you thought things were missing, these might be thoios things.
Extended structure box to include more structures.
Box displayed on briefing map is now the structure box and not the active area box.
Fixed erroneous Ju88c payload (payload 12 error);
13.8.0
Added Ju88c
Added HP400
Added Gotha
Made target final approach editable
13.7.1
Configured in game P-51 B skins
13.7.0
Added P-51 B
Fixed issue that could prevent FC AAR from June 1917 to August 12917.
Fixed unconfigured skins for DFW C.V units.
Fixed naming mismatch for FC wound badges
13.6.1
Fixed and improved pilot admin screen
- Made multiple pages to deal with larger coop campaigns
- Ordered pilots by status so active pilots will be first
Consolidated some medals to display only highest order awarded
- Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges
Fixed Heal Wounds not linking to leave page
Fixed case where French WWI pilots could be awarded British medals.
Fixed typo Royal Flying Corps
13.6.0
Added DFW C.V
- All FA squadrons fly DFW
- Schlastas fly Halberstadts
- Halberstadt start date moved back to August 1917
Added new WWI vehicles
Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles
Fixed equipment request screen
Fix to handle issue where coop server could spew a bad log set
13.5.0
Changes to awarding player victories
- Adds damage check to victories not confirmed in logs. You will not get a victory for something you didn't shoot.
Added warning when player does something to advance time when an AAR is pending.
- New mission
- Leave
- Transfer
- warning says "Existing mission results detected ... Proceed?"
- Yes means proceed and don't do the AAR
- No means do not proceed,giving you a chance to submit an AAR.
Fixed pilot admin layout
Fixed pilot admin not showing action buttons when pilot selected
Fixed incorrect info displayed on page 2 of campaign creation
Fixed Yak 1B not recognized
13.4.2
Fix flight targets nearest bridge
Fix bad airfield assignment for No 20 Squadron (FC)
13.4.1
Improved layout of skin selection UI
Improved appearance reference pilot selection and player admin screen to minimize image stretching
Fixed layout of intel screen - control buttons not displaying on some monitors
Fixed Breguet payload issue
Fixed overly small area for text in debrief
Fixed leave error message. Weeks should be days. Changed dialog from error to help.
13.4.0
Internationalization
- English, German, Spanish, French
- Most buttons and labels
- Not 100%. Output to mission files and several complex items like combat reports and victory statements remain English only.
Added the Breguet 14
- Added three new squadrons flying the Breguet
- Esc 2 (French, 1st Aero (USA), 3eme (Belgian)
Improved leave, transfer equipment request, depot report such that the document image stretching is minimal.
Improved the intel report layout
Fixed issue where reference pilot change may not be saved
13.3.0
Added SPAD VII 180 HP
- Modified SPAD VII 150 HP to be removed earlier
- Modified SPAD XIII to be added a little later
Added smoke blows in mission wind direction
Added availability dates to payloads and modifications
- Payloads are selectable during mission generation only if available
- AI limited to available payloads
- Added more payload options for AI use
- Selectable modifications can be chosen during mission generation
- Modifications are stock or selectable (existing functionality)
- Stock modifications are added automatically when available
- Both AI and Human flights will receive stock modifications
13.2.0
Added Raider role and raid mission
Added tank buster, train buster, and anti shipping roles
Added ability to select role for mission prior to generation
Made user chosen aircraft not replaceable during AAR resupply
Added ability to remove user chosen planes from inventory
- Removed aircraft will leave a hole in the inventory until the next resupply period.
Fixed situation where airfield location could be incorrectly identified as a target
Fixed incorrect choice of front locations for dome battles
13.1.0
Added SPAD VII Early, Pfalz D.XII, and Airco DH4
Added German AAA Half Track
Add decimal level turbulence
Fixed Cannot add new pilot if all pilots are dead
Fixed incorrect sorting of payloads and modifications for Bristol F2B
13.0.2
Added Player Pilot chalk board option to see only human pilots (alive and dead)
Added config option not to delete plaes and vehicles after death
- Main Menu->Configuration->User Preferences set delete after death to 0 (zero)
- The config is global so will apply to all campaigns
Fixed Moved target final WP closer to target to ensure attack area triggering
13.0.1
Fixed Inadvertently killing off player pilots once they get good.
13.0.0
Added Ground Free Hunt mission
- Currently targets trains and trucks
- Fly to a point and search. No guidance except follow roads or tracks.
- Ground units start moving when mission starts.
- Will do ships and armor next as they require a different pattern
Improved out of mission victories
- Added ground and structural out of mission victories
- Added ground and structural out of initial victories
- A pilot will get a pseudo mission type based on his squadron configuration. That mission type will determine the victory type.
Bryansk iconic event added
Newspapers
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data
- Used to take me 30 minutes to make a paper. Now it's less than 5.
- They look better too.
- Hoping for community contributions
Newspapers added for all iconic events
FC newspapers converted
Added news rack to view old newspapers
- campaign->activities->news
Made AAR documents prettier
- They retain their dimensions and do not stretch
- Added a folder image under the document
Added Ground Unit Spawn Distance configuration in Mission Limits
Fixed: In several places plaques were referred to as plagues.
- Don't think they were visible to players but it bugged me
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.
Added first page/last page buttons to journal and squadron log
Fixed: Sometimes AAR events were not properly rolled up into the campaign
Fixed: Removed a few defunct configuration settings
Fixed: Preddy's status when killed on 12/25/1944
Fixed: Aces historically killed no longer show as transferred
Fixed: End of war newspaper now appears
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected
Fixed: added heal wounds button on mission page to got directly to leave page to heal.
Fixed: Error that was causing failure if your great ace pilot was killed.
To do:
Bug: victory awards are stuck on one pilot
Bug: folder is too small on larger screens
12.3.1
Add ground hunt mission for player only
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC
Enable attack target near end of mission
Add attack target to certain ground units - one instance possible for each player flight
12.3.0
Iconic missions for AAA trucks
- From PWCG main screen go to iconic missions
- Choose an AAA truck
- PWCG generates a mission in an AAA truck.
Added capability to create iconic missions for AA trucks
Reduced probability of planes prematurely jettisoning munitions
Fixed typo
12.2.6
Fixed smoke
12.2.5
Tank and Train Busters: tanks and trains now considered separate victory categories
- Tank and train victories weigh more heavily into medals and promotions
- Tank and train victories have separate counts on the first page of the pilots journal
- Tank and train victories have their own detailed section in the pilots journal
Added columns for tank, train, and ground to chalkboard
Added summary to Squadron Log
- How many pilots lost
- How many air, tank, train, and ground victories
Expanded summary to Pilot Log
- Air and ground victories scored in aircraft type
- Number of Air and Tank victories summarized by vehicle types
Add skin configurations for Griphon Spitfires
Added skin pack from 41 Squadron Ryksen) for Griphon Spitfires
- PWCG Skin Pack 16
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV
12.2.4
Added Typhoon
Added Fokker D8
Added 41 Squadron flying Spitfire Mk XIV
Reverted 349 Squadron to Spitfire Mk IX
Changed 193 squadron to Typhoon with a focus on ground attack
Added 15 new vehicles and guns
Made battles context aware to be manned with British or American units
Fixed missing airfield structures
12.2.3
Added squadron level target preferences.
- Allows squadrons to be directed towards specific target types
- Target preference for P-47 units some is trains
- Added shipping target preference to 45th Bomber regiment (A20)
Made several P-47 squadrons prefer ground attack
Moved units closer to the front on Kuban map April 1943
Added flag to prevent some planes from being designated as novice in the mission
Made Spitfire Mk IV its own archtype to reflect complete replacement.
- Currently flown by 193 and 349 squadron. Others keep the Mk IX
- 349 is acknowledged to be non historical. It kept the IX. I just wanted at least 2 units to fly the XIV.
Fixed many instances of duplicated units
- They weren't really duplicates. They were just positioned on top of each other.
Fixed case where battle was not being generated when it was required
Fixed case where Ai scramble missions could have a zero altitude waypoint
12.2.2
Improved performance of the waypoint editor screen
Improved (slightly) performance of the map screens
- Press new button edit waypoint details to edit
Fixed error that cause incorrect intercept waypoint altitudes
12.2.1
Limited assignment of entities to structures in target zones (performance).
Fixed error that could cause missions to fail to generate
PWCG 12.2.0
Make planes exit attacks more quickly
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
Rewrite of strategic intercept
- Use more realistic targets.
- Multiple enemy flights based on air density config
- Enemy flights are escorted
- Improved spotter position
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.
Expanded structure inclusion box to encompass the flight path of all human players.
Allowed possibility to escort bombers or ground attack
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions
Fixed spelling of opportunity in mission briefing
FIxed missing plane codes.
Fixed Me262s could not take off from airfield (moved to different field)
PWCG 12.1.2
Got plane markings working for 354th
- Will work for other units too but they need blank skins
Fixed null pointer scenario in markings manager
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.
PWCG 12.1.1
Fixed packaging error
PWCG 12.1.0
Iconic mission from the main screen
- Generate an iconic mission without the campaign.
- Good way to kick off one of these scenarios if you just feel like playing one
Use auto generated unit codes
- From Murleen
- Makes use of the new unit code decal feature
- Only available on the P51 for now
Added several missing modifications for WWI planes
Standard Modifications
- Makes the most common modifications standard.
- Things like a mirror in WWII or optional instruments in WWI
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)
Fixed situation that would prevent airfield AAA from spawning.
Fixed incorrect ground attack payload for Spitfire Mk XIV
PWCG 12.0.0
Add iconc events
Rhine:
- Arnhem:
- parachute and cargo drops 9/17/1944 - 9/28/1944
- Rhine map front line improvements to show drops
- Ardennes:
- German attack
- Bastogne cargo drops
- Allied counter attack
- Bodenplatte Jan 1 1945
- German airfield attacks and Allied scrambles
- Plunder Rhine crossing March 23 1945
- Varsity air drop March 24 1945
Stalingrad:
- German bombing of city August 1942
- German dive bombing of barges September 1942
- Uranus November 1942
- Encirclement with cargo drops December 1942
Kuban:
- Anti shipping period Oct 8 1943 - Nov 1 1943
- Includes scenarios with opposing sides coming into contact
- Russian invasion of Kerch Nov 1 1943 - Nov 11 1943
Added Spitfire Mk. XIV
Added Nieuport 28
Moved start date for USAS up to April 1918.
Added runway start AI scramble missions to airfield attacks.
Bugs:
Fixed issue that could cause planes to spawn on top of each other
Fixed issue some places where bomber could act like a fighter
PWCG 11.12.0
Introduced concept of focused skirmishes for historical events
- Places activities in skirmish area
- Causes flight types for player squadron to conform to activities
- Ensures iconic flight types are added to the mission
- Example: parachute drops or cargo drops for airborne assaults
- Added skirmishes for Arnhem
Altered map front lines to show Arnhem drops
Improved odds of contact in night missions
PWCG 11.11.2
Added new front lines to show progress of Arnhem
Added newspaper entries for Arnhem
Fix unselected player pilot could be assigned to mission
Fix Sometimes player airfields do not have AAA or other units
Adjusted unit placement to get some unts closer to the front
PWCG 11.11.1
Added Pilot Management Screen
<Campaign>->Personnel->Administer Pilots
- Now available to both Single Player and Coop
- Revive a lost pilot (New)
- Retire a pilot (unchanged)
- Transfer a pilot without incurring a delay (new for SP)
Moved intro date of FW190 A6 up to August 1943
Fixed error on Drifter AA units that was causing issues with Stalingrad
Fixed campaign creation error: Luftwaffe/Attack/Dec 1 1943
PWCG 11.11.0
Added FW190 A6
- A6 is also G3. jabo units exclusively fly G3
Modified FW190 A8 payloads
- A8 is also F8. jabo units exclusively fly F8
Added ammo trucks
Changes smoke to use new emitters
Fixed missing drifter AAA
PWCG 11.10.2
Canadians!
- Added RCAF as a service
- Added 403 Squadron
Removed large river traffic to hopfully avoid flying boats
PWCG 11.10.1
Rewrite of airfield item placement
- Fix missing AA
- Reduce number of static planes to sane number
- Reduce number of static vehicles to sane number
Fixed zero altitude waypoint on some player missions
Fixed zero altitude waypoint on some scramble opposition missions.
Fixed typo: LaaG should be LaGG
Fixed script entry for Kuban bridges
Fixed invalid small warehouse entry on Kuban map
PWCG 11.10.0
Improve flights targeting other flights
- Intercept flights now target an existing flight
- Altitude matches and search area targets enemy flight without being exact.
- Scrambles completely rewritten
- Balloon bust flights target existing balloons and defense.
- Balloon defense flights cover existing balloon and attacking flight.
- Using an existing flight matters because it avoids extra flights
Added simple config to increase number of structures in a mission
- Fixed object not found. Might cause issues crediting bridges.
- Fixed incorrect config label
PWCG 11.9.1
Add Structures as creditable targets
- Add structures as targets
- Include structures in payload decision
- Includes static planes and static trucks
- Does not include every object in the game.
- Add mission briefings for structures
- Change target selection to make appropriate use of structures as targets
- Make game report structure destruction
- Ability to identify and record victories on structures
Added "Next:" and "Back:" text to mission work flow buttons for clarity
Remove high priority waypoints for some flights.
- No need anymore since flights fly in formation.
Verified AI adjustments in advanced configs work as intended - they do.
Added Lydia Lytviak (thanks Dutch2)
Changed Luftwaffe odds of victory bonus
- Limited to LW on eastern front
- Reduced bonus for non ace pilots
- Also introduces concept of differentiation by front
Added code to remove heading/trailing spaces from config entries
- Helps correct typos on user entry
Fixed ships not written to mission file
Fixed issue where rockets could be assigned to PE2 on bombing missions
PWCG 11.8.1
Small fixes
Luftwaffe promotions are slower
Fix error that could cause La5FN to be denied
Fix error where very long names were not being matched, causing claims to be denied
Fixed some part of too many missions flown
PWCG 11.8.0
Weather modifications
The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 25% rainy days.
Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude.
Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2.
Tactical bombing will be pushed lower.
Patrols will be pushed lower.
Deeper penetration missions will be scrapped in favor of lower altitude missions near the front.
If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be.
Weather related advanced configuration:
Campaign ->Configuration -> Advanced Config -> Weather
Use realistic weather: set to 1 to use weather than includes heavier weather. Set to 0 to fly in relatively clear skies (Still has clouds but no rain)
Min Haze/Max Haze: Minimum and maximum values for haze. Proper values are 1-10. This makes use of the new haze feature
Max Wind: Not a new config. Maximum wind speed in meters per second
Max turbulence: Not a new config. Proper values are 1-10. Maximum turbulence value in the mission.
11.7.2
Fix the thing that I broke in 11.7.1 (which fixed the thing that I broke in 11.7.0)
- Escort and air start were fixed in 11.7.1 but virtual start got broken
Verified proper spawn and activity of player air start, escort air start, and virtual flights.
Thanks @FodderMonkey
11.7.1
Fixed air start
Fixed escorts for player not appearing
11.7.0
Added Bf109 G6 Late
Added Paper Dolls in medal view
Varied formations
- Most fighters will use V
- Bombers may use v or echelon
11.6.1
Fixed flying boats on rivers
Fixed error in AAR in FC due to missing vehicle names
Corrected pilot names with spaces accidentally typed on the end
11.6.0
Updated Campaign Main Screen
- Consolidated several buttons into sub menus.
- See tool tip (hover over button) to see where things have gone
Added Emergency Resupply feature
- Use if your campaign is depleted and not generating oppositon
- Campaign -> Intelligence -> Emergency Resupply
- Verify resupply by looking at Campaign -> Intelligence -> Intelligence Report
Added CPU Allowance Simple Config
- Accessible from the simple config screen
- Allows you to tone down high CPU mission elements
- Low: One enemy bomber flight. No friendly bomber flights. No virtual escorts.
- Medium: One enemy bomber flight. One friendly bomber flights. COnfigured max virtual escorts for enemy flights.
- High: CPU allowances not considered.
- CPU allowance config does not affect other configs such as air, ground, and AA. Also does not impact advanced configs.
- Setting air, ground, AA, and CPU allowance to low gets lightest possible mission.
- Allows for more limits on high CPU mission elements as they are identified.
- If you are low CPU allowance, recommend scrubbing strategic intercepts.
11.5.1
Fix designation of C47 "Type"
- Could cause AAR failure to accept claim
Fix failure to write new squadrons under some conditions
- Could cause AAR to fail
11.5.0
Hurricane
- Select fighter campaign
- Fly with 157th Regiment early or 651st Regiment after August 1942
C47 (LI2)
- Added transport unit to VVS and ASAAF
Better vehicle naming
- Fewer (hopefully zero) unidentified vehicles
- Fix flying locomotives
11.4.3
Fix bad deploy
11.4.2
Fixed issue with pathing that was causing mission generation to fail.
Continued to improve front line pathing.
Payload updates:
Emphasis on armor
- If a battle is the target area, made flights more likely to target armored targets if it is present. Payloads are responsive to this.
Spitfire no has 150 octane fuel.
FW190 A3 now has wing guns with extra ammo
FW190 A5 fixed to include ordnance with U17 selection
FW190 A5 ground attack units now use U17 as standard equipment
Bf110 G2 now has 20mm gun pods available. PWCG will assign this on intercept missions.
Small adjustment to P38 and P47 payloads vs armored targets
11.4.1
AI bombers bomb
AI flights land
Improved box placement to keep it from going off the edge of the map
Improved Patrol pattern
- fewer waypoints spaced a bit more in GB (FC remains the same, slower planes)
- Redid placement to avoid some weird patterns on maps with funky front lines.
Added new skin assignments for FC (thanks TheDude and imanuthep)
Fixed AI adjustment not taking
11.4.0
No more disappearing planes
- Simplicity refactor
11.3.0
Restructured PWCG directories such that all user generated files are under "User" subdirectory
- Includes campaign files, coop user records, audio, and user configuration choices
- Keep this directory when installing PWCG
- PWCG will automatically move existing files to the new position on startup. You won't lose anything.
Restructured coop records
- Fixes possible issue that could occur if one user has a pilot in two campaigns.
On Campaign coop admin, added ability to assign or change the user associated with a pilot.
- Allows correction should user and pilot become not associated.
Bugs:
Fixed error that could cause PWCG mission creation to fail.
Fixed error in skin name that could cause mission not to load
Fixed error where resaver would write to wrong directory
Fixed an error where PWCG would not porperly read a user designated log directory
11.2.0
PWCG missions are now in PWCG folder in the game
Added the mission folder and mission files to the PWCG error report zip
Support for redirecting your logs to a different directory
- Open startup.cfg in the game's data directory
- Find text_log_folder
- Set the value to the directory where you want logs to go (make sure that the directory actually exists)
Bugs
Fixed no spawning ground units: Added more trigger objects to ensure that ground units spawn
Fixed disappearing AI flights
Fixed rendezvous too far to the rear for air starts
Fixed bomber flights fly at low altitude - Rendezvous altitude is too low for air starts
Fixed skins not properly assigned for virtual AI flights
Fixed virtual flights will sometimes circle.
11.1.1
Moved rendezvous back towards base
- Improves ability to shape waypoints near front
Bugs:
Fixed ground attack payloads for P47 and P38 (thanks sketch)
Fixed incorrect text for RemoveNonHistoricalSquadrons config
Fixed incorrectly names InitialWaypointDistance. Now correctly named LandingApproachWaypointDistance.
11.1.0
Added translucent buttons to show what can be pressed.
Almost all buttons now have a hover tool tip (tells you what the button does if you hover your mouse over it)
Changed the pilot selection screen:
- Removing a pilot reverts to selecting the assigned pilot name button, like it used to be
- Adding a pilot is still selecting the unassigned pilot name button, like it used to be
- Moving a pilot up or down in formation uses the mouse wheel
- select the check box next to the pilot
- scroll the mouse wheel to move up or down in the formation
Bugs
Fixed planes disappearing after spawn (hopefully)
Fixed escort planes cannot be claimed (also hopefully)
11.0.0
AI flies formation
- Hopefully no more bombers flying like fighters
AI escorts are back
- And they really escort
- Numbers limited for resource usage
10.4.0
Huge number of skins for FC
- All thanks to TheDude and skin artists
- AussieBoomer, I.JG1_Baron, Taurus, Tomi_099, szeljr, =GEMINI=Hawkmoon98, A1_Phoenix,
- CCG_Pips, E69_julian57, SYN_Skydance, HotWaffle, YoYo, Flik66_J, US93_Larner, PatCartier, J2 & J5 Squadrons
Fixed up some skin records for BoS
10.3.4
Lots of German skins from E69_Julian57, MarcoPegase44, SR603-Flowbee, Ouky1991, Raptorattacker, szelljr, SARFlytitus
- New skins are in skin packs 11, 12, 13, 14, 15
- Every German plane except the He111 H16 (no skins), Me 109 E7, and Ju52
Made temperature specific to each map (and fixed overly warm Moscow)
Fixed fuel allocation issue
Fixed coop AAR error that could occur due to bad log set
Fixed Italian names
Fixed erroneous plane not owned message
10.3.3
American and British skins
Tons of P47s and P51s by 361st_Bugsy. More by Tom Weiss, E69_julian57 and others.
- New skins are in skin packs 8, 9, and 10
- P47s, P51, A20, Spitfires, Tempest
10.3.2
Russian skins. New skins cover most, if not all, Russian planes
- Special shout out to szelljr this release because I covered all 32 pages for his skins and pulled dozens.
- Added more skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee, E69_Julian57, flyingfisch, CCG_Pips
- Added skins by several contributors from the Russian forum
- New skins are in skin packs 3, 4, 5, 6, and 7 ... yes, there are that many
- Some P-38 skins made it in too
Changed skin algorithm to allow many more personal skins to be used
10.3.1
User made skins skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee
Skins are p47 d-22 (Quite a few), I16, LaGG 3, and Me-262.
Download and install PWCG Skin Pack 2 from the PWCG web site
- Download into your root game folder and unzip. The folder tree starts with "data"
10.3.0
In game skins
10.2.1
Fixed depletion
Fixed coop transfer and retire pilot
Fixed overwrite on leave with multiple pilots
10.2.0
P47 D-22
- Added P47 D-22
- P47 D-22 is available alongside P47 D-28
- Backwards compatibility code to put the P47 D-22 into campaigns and depots.
Changed P47 D-28 payloads to match changes in game
- 150 octane fuel for P47 D-28
- Now only has "P47 ground attack" payload
Added cruise speed to as editable parameter
Added altitude and cruise speed to waypoint information popup
Set AA units (not truck/train/ship mounted) enabled = 0 to prevent flight from attacking
10.1.0
Added ability to sort pilots in any order
- Use radio button to select assigned pilots
- Use move up/down unassign buttons on left to act on selected pilots
- Add unassigned pilots by clicking on them (no change)
- Newly assigned pilots will be placed at the bottom of the flight (changed)
Added config to exclude historical anomalies from some aspects of campaign
- Italian squadron
- FW190 at Stalingrad
- Excluded as AI flights
- Excluded from providing escort
- New feature is disabled by default
- Advanced Configuration -> User Preferences -> set exclude anomalies to 1
Fixed altitude changes not persisting to mission
Fixed Medal Award Document
Fixed add waypoint does not work
Fixed delete waypoint does not work
10.0.1
Fixed: Ground units deleted
Fixed: Restored days needed to recover on leave screen
Fixed: Error on transfer
10.0,0
UI Rewrite
Added ability to select top aces by service
Added ability to select top aces excluding historical aces
Added themed documents
Added improved medal images (Thanks John Yossarian)
Added several improved textures
Added text to medal box
Added capability to replace many screens by configuration
Bugs
Fixed: existing issue where missions might fail to generate
9.1.1
Added female pilots (USSR only)
Adjusted fuel load by aircraft prior to briefing
Adjust maximum font size based on monitor size
Bugs
Fixed AAR issue that occurred when a log damage record was not attributed to a in game entity
Fixed incorrect plane type in skin assignments
Fixed issue that prevented night mission generation
9.1.0
Significant improvements to resupply to produce long term results int he campaign
- Fixes excessive depletion in campaigns
Adjusted font sizes
- Fixes font size too large causing buttons no to display
Bugs
Fixed odd case where missions do not generate because a squadron is too close to the front
Fixed bad pilot picture that caused issues with American campaigns
Fixed incorrect place name
Fixed issue that could start American and British AI pilots with no victories in Sept 1944.
Fixed issue that would cause low altitude CAP missions to have a zero altitude waypoint.
Fixed issue where "Unknown was killed in action" was displayed for out of mission victories
Fixed issue where generic target description was displayed
9.0.0
PWCG is now ground activity centric.
- Ground activity created first.
- Air activity closely associated with ground activity.
- AI units have real targets
- Better control of number of units
- More realistic feel to missions
Added Yak 9 and Yak 9T
Improved Low Alt CAP
- Actually CAP ground troops
- Placement is over battle
Changed "Go Away" to apply only to airfields away from front lines
Reduced font size for modification selection to fit more in.
Bugs
Fixed AAR issue in July 1942
Fixed AAR error where a plane would not be found
Fixed AAR error where victories were not recorded if no plane exit record was found
Fixed East Front 1944/Stalingrad confusion
Fixed tab label for "Notification of Victory"
8.8.1
Changed to AA
- Separate configuration for AA
- AA guns guarding approach
- More AA guns on the field (Murleen)
- AA guns in emplacements (Murleen)
- Enemy fighter aircraft will usually turn away from an enemy airbase
- Made use of some stock P40, A30, and FW190 A3 skins
Bugs
Fixed bug that might stop a train from showing
Fixed truck convoy pathing such that they stay on roads
PWCG 8.8.0
Consolidated coop mode
- No more split modes with different capabilities
- Can now do anything in one mode
- Improved briefing to allow complete switching between player flights
- Updated AAR to allow either with or without claims for coop
Added out of mission victory tab to AAR
Now allowed to reduce fuel to 40%
Set fuel in air starts by aircraft type
Spread time between missions for historical activity/inactivity
Reduced weight in bombers/ground attack to use lighter loads
Bugs
- Fixed pilots in mission missing from AAR
- Fixed duplicate planes lost report in AAR
- Fixed no artillery when simple ground config is high
- Fixed missions flown doubling
- Fixed issue that could cause flight not to generate if no opposition found for Ai slight
- Changed P40 skin config to not use other than winter
PWCG 8.7.3
Added overlay indicators for battles in a PWCG mission.
Historical flow of battle decides who will attack and who will defend in PWCG battles
Improve map load strategy for performance
Bugs:
Fixed code to reduce occurrences of unknown object
FIxed Bristol and Halberstadt bomb loads
Fixed issue that could cause campaign data entry screen to cut off
Fixed confusing error if resaver is not available.
Reviewed complaint about 94th Aero campaign. Could not reproduce.
PWCG 8.7.2
Added capability for themed desktops
- Russia Theme (Riksen)
- RAF Theme (Riksen)
- Luftwaffe theme (Me from Riksen)
- PWCG will automatically use the correct theme by armed service
- Capability for more.
Bugs:
Fixed error that prevented FC missions from generating properly
- verified that bomb payload on Bristol works properly
PWCG 8.7.1
Improved AAR
- Added detailed/not detailed selection (Maximum Information check box on debrief map)
- Detailed is everything that happened
- Not detailed limits events to things destroyed by an airplane
- Can press "Start Debrief" repeatedly if you want to
- Improved map centering
Ground structure victories addes (Murleen)
Plane gunners are credited with kills in debrief (Murleen)
Added aces
Dieter Hrabak
Erich Hartmann
Gerhard Barkhorn
Gunther Rall
Heinrich Bar
Heinz Sachsenberg
Hermann Graf (fixed)
Dmitry Glinka
Grigory Rechkalov
Ivan Kozhedub
Kirill Yevstigneyev
Nikolai Gulayev
Francis Gabreski
George Preddy
Johnnie Johnson
Bugs:
- Fixed a couple of minor display issues.
- Changed/fixed some squaron entries (Murleen)
- Fixed issue that would cause a Ju52 claim to be denied (Murleen)
PWCG 8.7.0
Eastern Front 1945
- Uses Bodenplatte map
- Movement follows Soviet gains as map allows
- Lets Eastern Front continue through the end of the war
Added aces Hartmann, Barkhorn, Hrabak
Bugs:
Fixed issue with air start too high
Fixed issue with replacement of aircraft types still in service but no longer in production
Fixed issue with adding pilot for FC
PWCG 8.6.0
Add ability to view and modify player flights on the same side
- Change waypoints for all friendly player flights
- Change fuel for all friendly player flights
- Change pilots/equipment for all friendly player flights
Add ability to view friendly Ai flights on briefing map
Improved mission location to shorten flights
Bugs:
Fixed issue in coop flights where subsequent flights could be assigned an incorrect flight type
PWCG 8.5.0
Added East Front 1944 Map
- Uses Stalingrad map
- Movement follows Soviet gains as map allows
- Lets Eastern Front continue through 1944
From Murleen:
- Binary list file generated properly
- US/British call signs added
- Flight Officer and Warrant Officer ranks added for USAAF/RAF respectively
Bugs:
Correct situation where services can be cut off in campaign creation
Fixed failure to open skin management screen
Correct situation where PWCG may get stuck generating missions for a secondary pilot
Loosened naming tolerances for campaigns to allow numbers - be careful, the game might not like it
Do not log pilot badges to squadron logs
Added blank line for default coop user to avoid confusion - user must select or type in coop user
PWCG 8.4.1
Improved use of call signs (Murleen)
Bugs:
Fixed: Error presenting all services for campaign creation
Fixed: AAR error in mapping bots, turrets, and planes
Fixed: AAR error where a vehicle id can be reused causing misidentification (Murleen)
PWCG 8.4.0
Changed coop to eliminate host concept
Added ability topay as multiple pilots in a single player campaign
Several improvements from Murleen around displays in the in game map
Bugs:
Fixed: AAR error caused by addition of French units (second issue)
Fixed: Issue involving attempt to restock planes no longer in production
PWCG 8.3.0
Added strategic bombing intercepts
- High altitude intercepts of larger formations
- All other flights disabled in these missions
- Not coop yet as there are concerns about how this plays nicely with other human missions
- Mostly German western front but also eastern front
- Me262 careers are now more sensible
Bugs:
Fixed: Accidental removal of Me109 E7
Fixed: AAR error caused by addition of French units
- Several different AAR failures reported but so far they all map to this error.
Investigated: AAR error for flight seemingly abruptly ended before anything spawns. PWCG did what it could.
PWCG 8.2.0
Extended war in the east to the end of the war
- Currently just a static front on Western Stalingrad map
- Separated western front from eastern front units.
- This will cause a small glitch for German Bodenplatte campaigns - you will find yourself on the eastern front. Just transfer back.