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janela2d.py
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import pyglet as pg
from pyglet.window import key
from cubo_magico import Cubo
janela = pg.window.Window(930, 700, visible=False, resizable=True)
def criarCubo():
global cubo, cor1, cor2, cor3, cor4, cor5, cor6
cubo = Cubo()
cor1 = pg.image.SolidColorImagePattern(color=cubo.cor1)
cor2 = pg.image.SolidColorImagePattern(color=cubo.cor2)
cor3 = pg.image.SolidColorImagePattern(color=cubo.cor3)
cor4 = pg.image.SolidColorImagePattern(color=cubo.cor4)
cor5 = pg.image.SolidColorImagePattern(color=cubo.cor5)
cor6 = pg.image.SolidColorImagePattern(color=cubo.cor6)
def renderizar():
cubo.renderizar()
globals()["c1"] = globals()[f"{cubo.c1}"].create_image(70, 70)
globals()["c2"] = globals()[f"{cubo.c2}"].create_image(70, 70)
globals()["c3"] = globals()[f"{cubo.c3}"].create_image(70, 70)
globals()["c4"] = globals()[f"{cubo.c4}"].create_image(70, 70)
globals()["c5"] = globals()[f"{cubo.c5}"].create_image(70, 70)
globals()["c6"] = globals()[f"{cubo.c6}"].create_image(70, 70)
globals()["c7"] = globals()[f"{cubo.c7}"].create_image(70, 70)
globals()["c8"] = globals()[f"{cubo.c8}"].create_image(70, 70)
globals()["c9"] = globals()[f"{cubo.c9}"].create_image(70, 70)
globals()["b1"] = globals()[f"{cubo.b1}"].create_image(70, 70)
globals()["b2"] = globals()[f"{cubo.b2}"].create_image(70, 70)
globals()["b3"] = globals()[f"{cubo.b3}"].create_image(70, 70)
globals()["b4"] = globals()[f"{cubo.b4}"].create_image(70, 70)
globals()["b5"] = globals()[f"{cubo.b5}"].create_image(70, 70)
globals()["b6"] = globals()[f"{cubo.b6}"].create_image(70, 70)
globals()["b7"] = globals()[f"{cubo.b7}"].create_image(70, 70)
globals()["b8"] = globals()[f"{cubo.b8}"].create_image(70, 70)
globals()["b9"] = globals()[f"{cubo.b9}"].create_image(70, 70)
globals()["f1"] = globals()[f"{cubo.f1}"].create_image(70, 70)
globals()["f2"] = globals()[f"{cubo.f2}"].create_image(70, 70)
globals()["f3"] = globals()[f"{cubo.f3}"].create_image(70, 70)
globals()["f4"] = globals()[f"{cubo.f4}"].create_image(70, 70)
globals()["f5"] = globals()[f"{cubo.f5}"].create_image(70, 70)
globals()["f6"] = globals()[f"{cubo.f6}"].create_image(70, 70)
globals()["f7"] = globals()[f"{cubo.f7}"].create_image(70, 70)
globals()["f8"] = globals()[f"{cubo.f8}"].create_image(70, 70)
globals()["f9"] = globals()[f"{cubo.f9}"].create_image(70, 70)
globals()["t1"] = globals()[f"{cubo.t1}"].create_image(70, 70)
globals()["t2"] = globals()[f"{cubo.t2}"].create_image(70, 70)
globals()["t3"] = globals()[f"{cubo.t3}"].create_image(70, 70)
globals()["t4"] = globals()[f"{cubo.t4}"].create_image(70, 70)
globals()["t5"] = globals()[f"{cubo.t5}"].create_image(70, 70)
globals()["t6"] = globals()[f"{cubo.t6}"].create_image(70, 70)
globals()["t7"] = globals()[f"{cubo.t7}"].create_image(70, 70)
globals()["t8"] = globals()[f"{cubo.t8}"].create_image(70, 70)
globals()["t9"] = globals()[f"{cubo.t9}"].create_image(70, 70)
globals()["e1"] = globals()[f"{cubo.e1}"].create_image(70, 70)
globals()["e2"] = globals()[f"{cubo.e2}"].create_image(70, 70)
globals()["e3"] = globals()[f"{cubo.e3}"].create_image(70, 70)
globals()["e4"] = globals()[f"{cubo.e4}"].create_image(70, 70)
globals()["e5"] = globals()[f"{cubo.e5}"].create_image(70, 70)
globals()["e6"] = globals()[f"{cubo.e6}"].create_image(70, 70)
globals()["e7"] = globals()[f"{cubo.e7}"].create_image(70, 70)
globals()["e8"] = globals()[f"{cubo.e8}"].create_image(70, 70)
globals()["e9"] = globals()[f"{cubo.e9}"].create_image(70, 70)
globals()["d1"] = globals()[f"{cubo.d1}"].create_image(70, 70)
globals()["d2"] = globals()[f"{cubo.d2}"].create_image(70, 70)
globals()["d3"] = globals()[f"{cubo.d3}"].create_image(70, 70)
globals()["d4"] = globals()[f"{cubo.d4}"].create_image(70, 70)
globals()["d5"] = globals()[f"{cubo.d5}"].create_image(70, 70)
globals()["d6"] = globals()[f"{cubo.d6}"].create_image(70, 70)
globals()["d7"] = globals()[f"{cubo.d7}"].create_image(70, 70)
globals()["d8"] = globals()[f"{cubo.d8}"].create_image(70, 70)
globals()["d9"] = globals()[f"{cubo.d9}"].create_image(70, 70)
movimento = [".", "."]
def mover(sentido, addmov=True):
if movimento[0] == ".":
print("# Insira antes um movimento válido.")
return
if movimento[1] == "w": sentido += 3
if movimento[0] == "x": cubo.x(sentido)
elif movimento[0] == "y": cubo.y(sentido)
elif movimento[0] == "z": cubo.z(sentido)
elif movimento[0] == "U": cubo.U(sentido)
elif movimento[0] == "D": cubo.D(sentido)
elif movimento[0] == "F": cubo.F(sentido)
elif movimento[0] == "B": cubo.B(sentido)
elif movimento[0] == "L": cubo.L(sentido)
elif movimento[0] == "R": cubo.R(sentido)
elif movimento[0] == "M": cubo.M(sentido)
elif movimento[0] == "E": cubo.E(sentido)
elif movimento[0] == "S": cubo.S(sentido)
if addmov:
mov = movimento[0]+movimento[1]+str(sentido)
try:
cubo.movimentos[(cubo.movimentos[0]+1)] = mov
cubo.movimentos[0] += 1
for n in range(cubo.movimentos[0]+1, len(cubo.movimentos)):
cubo.movimentos.pop()
except:
cubo.movimentos.append(mov)
cubo.movimentos[0] += 1
globals()["movimento"] = [".", "."]
print(cubo.movimentos)
renderizar()
def voltar():
n_mov = cubo.movimentos[0]
if n_mov < 1:
print("# Impossível voltar movimento.")
return
mov = cubo.movimentos[n_mov]
globals()["movimento"][0] = mov[0]
globals()["movimento"][1] = mov[1]
mov_s = int(mov[2])
if mov_s == 0 or mov_s == 1:
mov_s = (mov_s + 1) % 2
elif mov_s == 3 or mov_s == 4:
mov_s -= 3
mov_s = ((mov_s + 1) % 2) + 3
cubo.movimentos[0] -= 1
mover(mov_s, False)
def avancar():
n_mov = cubo.movimentos[0]
try:
mov = cubo.movimentos[n_mov + 1]
except:
print("# Impossível avançar.")
return
globals()["movimento"][0] = mov[0]
globals()["movimento"][1] = mov[1]
cubo.movimentos[0] += 1
mover(int(mov[2]), False)
def resetar():
del globals()["cubo"]
criarCubo()
globals()["movimento"] = [".", "."]
renderizar()
print("# Cubo resetado.")
def sair():
print("# Saindo. (Pressionado 'ESC')")
pg.app.exit()
@janela.event
def on_draw():
janela.clear()
c1.blit(240, 470)
c2.blit(315, 470)
c3.blit(390, 470)
c4.blit(240, 545)
c5.blit(315, 545)
c6.blit(390, 545)
c7.blit(240, 620)
c8.blit(315, 620)
c9.blit(390, 620)
b1.blit(240, 10)
b2.blit(315, 10)
b3.blit(390, 10)
b4.blit(240, 85)
b5.blit(315, 85)
b6.blit(390, 85)
b7.blit(240, 160)
b8.blit(315, 160)
b9.blit(390, 160)
f1.blit(240, 240)
f2.blit(315, 240)
f3.blit(390, 240)
f4.blit(240, 315)
f5.blit(315, 315)
f6.blit(390, 315)
f7.blit(240, 390)
f8.blit(315, 390)
f9.blit(390, 390)
t1.blit(700, 240)
t2.blit(775, 240)
t3.blit(850, 240)
t4.blit(700, 315)
t5.blit(775, 315)
t6.blit(850, 315)
t7.blit(700, 390)
t8.blit(775, 390)
t9.blit(850, 390)
e1.blit(10, 240)
e2.blit(85, 240)
e3.blit(160, 240)
e4.blit(10, 315)
e5.blit(85, 315)
e6.blit(160, 315)
e7.blit(10, 390)
e8.blit(85, 390)
e9.blit(160, 390)
d1.blit(470, 240)
d2.blit(545, 240)
d3.blit(620, 240)
d4.blit(470, 315)
d5.blit(545, 315)
d6.blit(620, 315)
d7.blit(470, 390)
d8.blit(545, 390)
d9.blit(620, 390)
@janela.event
def on_key_press(symbol, modifiers):
if symbol == key._0: mover(0)
elif symbol == key._1: mover(1)
elif symbol == key._2: mover(2)
elif symbol == key.X: globals()["movimento"][0] = "x"
elif symbol == key.Y: globals()["movimento"][0] = "y"
elif symbol == key.Z: globals()["movimento"][0] = "z"
elif symbol == key.U: globals()["movimento"][0] = "U"
elif symbol == key.D: globals()["movimento"][0] = "D"
elif symbol == key.F: globals()["movimento"][0] = "F"
elif symbol == key.B: globals()["movimento"][0] = "B"
elif symbol == key.L: globals()["movimento"][0] = "L"
elif symbol == key.R: globals()["movimento"][0] = "R"
elif symbol == key.M: globals()["movimento"][0] = "M"
elif symbol == key.E: globals()["movimento"][0] = "E"
elif symbol == key.S: globals()["movimento"][0] = "S"
elif symbol == key.W: globals()["movimento"][0] = "w"
elif symbol == key.MOTION_LEFT: voltar()
elif symbol == key.MOTION_RIGHT: avancar()
elif symbol == key.ESCAPE: sair()
elif symbol == key.BACKSPACE: resetar()
else: print("# Comando inválido")
if __name__ == "__main__":
criarCubo()
renderizar()
janela.set_caption("Cubo Mágico - 2D")
janela.set_minimum_size(930, 700)
janela.set_visible()
pg.app.run()