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Raw Protocol #149
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There are several ways to implement this:
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I guess adding missing stuff to the generic HID gamepad interface would be fastest to do, but then all buttons and axes must be raw, i.e. not depend on any onboard profile, in order to avoid conflict with 3rd party mappers and to provide best user experience. |
Directly expose USB HID
Mapping could be done e.g. by reWASD
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