Replies: 3 comments
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To clarify, is the intention to create this object with |
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Thanks for posting this. This is most likely not possible. Is there other way to achieve what you need? |
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Following up on this, the team thinks PhysX under-the-hood of Isaac Lab should be able to handle this fine, so does Let us know if you need further help. |
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Hi,
When I include the object in a Scene, how do I change the value kinematic_enabled to True after defining the scene cfg?
Thank you in advance!
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