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rqt_rviz_ogre.log
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14:51:11: Creating resource group General
14:51:11: Creating resource group Internal
14:51:11: Creating resource group Autodetect
14:51:11: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:51:11: Registering ResourceManager for type Material
14:51:11: Registering ResourceManager for type Mesh
14:51:11: Registering ResourceManager for type Skeleton
14:51:11: MovableObjectFactory for type 'ParticleSystem' registered.
14:51:11: OverlayElementFactory for type Panel registered.
14:51:11: OverlayElementFactory for type BorderPanel registered.
14:51:11: OverlayElementFactory for type TextArea registered.
14:51:11: Registering ResourceManager for type Font
14:51:11: ArchiveFactory for archive type FileSystem registered.
14:51:11: ArchiveFactory for archive type Zip registered.
14:51:11: ArchiveFactory for archive type EmbeddedZip registered.
14:51:11: DDS codec registering
14:51:11: FreeImage version: 3.15.4
14:51:11: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
14:51:11: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
14:51:11: Registering ResourceManager for type HighLevelGpuProgram
14:51:11: Registering ResourceManager for type Compositor
14:51:11: MovableObjectFactory for type 'Entity' registered.
14:51:11: MovableObjectFactory for type 'Light' registered.
14:51:11: MovableObjectFactory for type 'BillboardSet' registered.
14:51:11: MovableObjectFactory for type 'ManualObject' registered.
14:51:11: MovableObjectFactory for type 'BillboardChain' registered.
14:51:11: MovableObjectFactory for type 'RibbonTrail' registered.
14:51:11: *-*-* OGRE Initialising
14:51:11: *-*-* Version 1.8.1 (Byatis)
14:51:11: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.8.0/RenderSystem_GL
14:51:11: Installing plugin: GL RenderSystem
14:51:11: OpenGL Rendering Subsystem created.
14:51:11: Plugin successfully installed
14:51:11: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.8.0/Plugin_OctreeSceneManager
14:51:11: Installing plugin: Octree Scene Manager
14:51:11: Plugin successfully installed
14:51:11: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.8.0/Plugin_ParticleFX
14:51:11: Installing plugin: ParticleFX
14:51:11: Particle Emitter Type 'Point' registered
14:51:11: Particle Emitter Type 'Box' registered
14:51:11: Particle Emitter Type 'Ellipsoid' registered
14:51:11: Particle Emitter Type 'Cylinder' registered
14:51:11: Particle Emitter Type 'Ring' registered
14:51:11: Particle Emitter Type 'HollowEllipsoid' registered
14:51:11: Particle Affector Type 'LinearForce' registered
14:51:11: Particle Affector Type 'ColourFader' registered
14:51:11: Particle Affector Type 'ColourFader2' registered
14:51:11: Particle Affector Type 'ColourImage' registered
14:51:11: Particle Affector Type 'ColourInterpolator' registered
14:51:11: Particle Affector Type 'Scaler' registered
14:51:11: Particle Affector Type 'Rotator' registered
14:51:11: Particle Affector Type 'DirectionRandomiser' registered
14:51:11: Particle Affector Type 'DeflectorPlane' registered
14:51:11: Plugin successfully installed
14:51:11: CPU Identifier & Features
14:51:11: -------------------------
14:51:11: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
14:51:11: * SSE: yes
14:51:11: * SSE2: yes
14:51:11: * SSE3: yes
14:51:11: * MMX: yes
14:51:11: * MMXEXT: yes
14:51:11: * 3DNOW: no
14:51:11: * 3DNOWEXT: no
14:51:11: * CMOV: yes
14:51:11: * TSC: yes
14:51:11: * FPU: yes
14:51:11: * PRO: yes
14:51:11: * HT: no
14:51:11: -------------------------
14:51:11: ******************************
*** Starting GLX Subsystem ***
******************************
14:51:11: Registering ResourceManager for type Texture
14:51:11: GLRenderSystem::_createRenderWindow "OgreWindow(0)", 1x1 windowed miscParams: externalGLControl= macAPI=carbon parentWindowHandle=81788929
14:51:11: GLXWindow::create used FBConfigID = 163
14:51:11: GL_VERSION = 2.1 Mesa 10.1.3
14:51:11: GL_VENDOR = VMware, Inc.
14:51:11: GL_RENDERER = Gallium 0.4 on SVGA3D; build: RELEASE;
14:51:11: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_ARB_get_program_binary GL_ARB_robustness GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_texture_storage GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_vertex_attrib_binding GL_KHR_debug
14:51:11: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
14:51:11: ***************************
14:51:11: *** GL Renderer Started ***
14:51:11: ***************************
14:51:11: Registering ResourceManager for type GpuProgram
14:51:11: GLSL support detected
14:51:11: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
14:51:11: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
14:51:11: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
14:51:11: RenderSystem capabilities
14:51:11: -------------------------
14:51:11: RenderSystem Name: OpenGL Rendering Subsystem
14:51:11: GPU Vendor: unknown
14:51:11: Device Name: Gallium 0.4 on SVGA3D; build: RELEASE;
14:51:11: Driver Version: 2.1.0.0
14:51:11: * Fixed function pipeline: yes
14:51:11: * Hardware generation of mipmaps: yes
14:51:11: * Texture blending: yes
14:51:11: * Anisotropic texture filtering: yes
14:51:11: * Dot product texture operation: yes
14:51:11: * Cube mapping: yes
14:51:11: * Hardware stencil buffer: yes
14:51:11: - Stencil depth: 8
14:51:11: - Two sided stencil support: yes
14:51:11: - Wrap stencil values: yes
14:51:11: * Hardware vertex / index buffers: yes
14:51:11: * Vertex programs: yes
14:51:11: * Number of floating-point constants for vertex programs: 256
14:51:11: * Number of integer constants for vertex programs: 0
14:51:11: * Number of boolean constants for vertex programs: 0
14:51:11: * Fragment programs: yes
14:51:11: * Number of floating-point constants for fragment programs: 224
14:51:11: * Number of integer constants for fragment programs: 0
14:51:11: * Number of boolean constants for fragment programs: 0
14:51:11: * Geometry programs: no
14:51:11: * Number of floating-point constants for geometry programs: 0
14:51:11: * Number of integer constants for geometry programs: 0
14:51:11: * Number of boolean constants for geometry programs: 0
14:51:11: * Supported Shader Profiles: arbfp1 arbvp1 glsl
14:51:11: * Texture Compression: yes
14:51:11: - DXT: yes
14:51:11: - VTC: no
14:51:11: - PVRTC: no
14:51:11: * Scissor Rectangle: yes
14:51:11: * Hardware Occlusion Query: yes
14:51:11: * User clip planes: yes
14:51:11: * VET_UBYTE4 vertex element type: yes
14:51:11: * Infinite far plane projection: yes
14:51:11: * Hardware render-to-texture: yes
14:51:11: * Floating point textures: yes
14:51:11: * Non-power-of-two textures: yes
14:51:11: * Volume textures: yes
14:51:11: * Multiple Render Targets: 4
14:51:11: - With different bit depths: yes
14:51:11: * Point Sprites: yes
14:51:11: * Extended point parameters: yes
14:51:11: * Max Point Size: 80
14:51:11: * Vertex texture fetch: no
14:51:11: * Number of world matrices: 0
14:51:11: * Number of texture units: 16
14:51:11: * Stencil buffer depth: 8
14:51:11: * Number of vertex blend matrices: 0
14:51:11: * Render to Vertex Buffer : no
14:51:11: * GL 1.5 without VBO workaround: no
14:51:11: * Frame Buffer objects: yes
14:51:11: * Frame Buffer objects (ARB extension): no
14:51:11: * Frame Buffer objects (ATI extension): no
14:51:11: * PBuffer support: yes
14:51:11: * GL 1.5 without HW-occlusion workaround: no
14:51:11: * Separate shader objects: no
14:51:11: DefaultWorkQueue('Root') initialising on thread 7f9f09d24740.
14:51:11: Particle Renderer Type 'billboard' registered
14:51:11: SceneManagerFactory for type 'OctreeSceneManager' registered.
14:51:11: DefaultWorkQueue('Root')::WorkerFunc - thread 7f9ec9ee3700 starting.
14:51:11: Creating resource group rviz
14:51:11: Added resource location '/opt/ros/indigo/share/rviz/ogre_media' of type 'FileSystem' to resource group 'rviz'
14:51:11: Added resource location '/opt/ros/indigo/share/rviz/ogre_media/textures' of type 'FileSystem' to resource group 'rviz'
14:51:11: Added resource location '/opt/ros/indigo/share/rviz/ogre_media/fonts' of type 'FileSystem' to resource group 'rviz'
14:51:11: Added resource location '/opt/ros/indigo/share/rviz/ogre_media/models' of type 'FileSystem' to resource group 'rviz'
14:51:11: Added resource location '/opt/ros/indigo/share/rviz/ogre_media/materials' of type 'FileSystem' to resource group 'rviz'
14:51:11: Added resource location '/opt/ros/indigo/share/rviz/ogre_media/materials/scripts' of type 'FileSystem' to resource group 'rviz'
14:51:11: Added resource location '/opt/ros/indigo/share/rviz/ogre_media/materials/glsl120' of type 'FileSystem' to resource group 'rviz'
14:51:11: Added resource location '/opt/ros/indigo/share/rviz/ogre_media/materials/glsl120/nogp' of type 'FileSystem' to resource group 'rviz'
14:51:11: Added resource location '/opt/ros/indigo/share/rviz/ogre_media/materials/scripts120' of type 'FileSystem' to resource group 'rviz'
14:51:11: Parsing scripts for resource group Autodetect
14:51:11: Finished parsing scripts for resource group Autodetect
14:51:11: Creating resources for group Autodetect
14:51:11: All done
14:51:11: Parsing scripts for resource group General
14:51:11: Finished parsing scripts for resource group General
14:51:11: Creating resources for group General
14:51:11: All done
14:51:11: Parsing scripts for resource group Internal
14:51:11: Finished parsing scripts for resource group Internal
14:51:11: Creating resources for group Internal
14:51:11: All done
14:51:11: Parsing scripts for resource group rviz
14:51:11: Parsing script glsl120.program
14:51:11: Parsing script nogp.program
14:51:11: Parsing script indexed_8bit_image.material
14:51:11: Parsing script point_cloud_tile.material
14:51:11: Parsing script point_cloud_point.material
14:51:11: Parsing script default_pick_and_depth.material
14:51:11: Parsing script point_cloud_square.material
14:51:11: Parsing script point_cloud_box.material
14:51:11: Parsing script point_cloud_flat_square.material
14:51:11: Parsing script point_cloud_sphere.material
14:51:11: Parsing script arial.fontdef
14:51:11: Finished parsing scripts for resource group rviz
14:51:11: Creating resources for group rviz
14:51:11: All done
14:51:11: GLRenderSystem::_createRenderWindow "OgreWindow(1)", 100x30 windowed miscParams: externalGLControl= macAPI=carbon parentWindowHandle=77594777
14:51:12: GLXWindow::create used FBConfigID = 163
14:51:12: Mesh: Loading rviz_sphere.mesh.
14:51:12: Texture: SelectionRect0Texture: Loading 1 faces(PF_R8G8B8A8,1x1x1) Internal format is PF_A8R8G8B8,1x1x1.
14:51:12: Mesh: Loading rviz_cylinder.mesh.
14:51:12: Mesh: Loading rviz_cone.mesh.
14:51:24: GLSL compiled:
14:51:24: Fragment Program:rviz/glsl120/black.frag GLSL link result :