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Getting nothing from chrome on android phone #114
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Hello. It sounds like device limitation. CF. "Important: In order to save bandwidth, mobile devices don't load/play sounds without user intervention (no autoplay). iPhone and iPad can only play one sound at a time and don't allow to change the volume dynamically." |
Just verified on Android/Chrome:
Once confirmed this way, subsequent buzzes are allowed to happen programatically. |
Id like to add to this and confirm that it must be from a button or some other input element, using canvas doesn't work either, I had to rig up a styled button over my canvas to get everything working, but once you get past this limit, the sound will play.
Because of this I have found a silent mini sound and had that play onload to get the ball rolling. |
I am getting nothing when using this on Chrome(android phone). It works if I use a desktop browser. It also works perfect on firefox(android phone)
<script src="/assets/js/buzz.js"></script>The text was updated successfully, but these errors were encountered: