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Ted-Ed Riddle

Guarantees more time programming it than solving the problem by hand!

Finding solutions programmatically, finding similarities and having a look at the complexity and possible optimisations. And all while abusing an object-oriented-language for something it was never intended to be.

Different problems need different approaches:

SearchTree:

Searching a mapping X → Y under defined rules/constraints. → Each mapping depends on the previous mapping (candidate-list can be reduced) therefore the tree-size can be minimized. The generator avoids exponential space through a lazy evaluation of the search tree.

"GridSearch"

Finding a tuple of parameters which fulfill the problem. → The parameters have no obvious decency's and an improvement between parameters cant be computed, so pure systematic try and error seems the only options.

Currently solved:

Main work in Time Travel

  • see here for more.