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KNOWN_BUGS
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List of bugs:
Major:
1. Sometimes at the end of game you get this situation:
________
__TTT___
__ZTZ___
........
So, T-block (T) at the top.
Trying to add I-block, and get like this:
___I____
__TIT___
__ZTZ___
........
So, top-middle T brick changed to brick from I-block...and it GAMEOVER.
It's not really critical, because in the field is really bad situation, but not good...
Trivial limitations (not good things):
1. Random generation is not really good: you can get 3-4 the same block in a row.
2. I think, rotation for S/Z block is not realistic: it could be better.
3. In the end of game you get some block in the "next block window". At new game this block
will be first block: it's pretty.
4. Using a lot ALMs, because:
* field stored at D-triggers, not RAM.
* using vga_clk 108 MHz for 1280x1024 -> quartus added retiming registers, and duplicate logic
* i don't optimize for area
; Logic utilization (in ALMs) ; 3,352 / 32,070 ( 10 % ) ;
; Total registers ; 2533 ;
; Total block memory bits ; 177,664 / 4,065,280 ( 4 % ) ;