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UPDATES.txt
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Updates for Translators!
09-03-2019
cards.json
The following have an added asterisk in front of card keywords. Example: Shiv -> *Shiv to utilize card previews.
"Accuracy"
"Blade Dance"
"Cloak and Dagger"
"Immolate"
"Infinite Blades"
"Power Through"
"Steam Power"
"Storm of Steel"
"Turbo"
"Wild Stirke"
The word upgraded was not consistently capitalized. Is now fixed for:
"Searing Blow"
"Storm of Steel"
"Fiend Fire"
NOTE: Wording improvement
"Static Discharge"
NOTE: Wording improvement
Reworked cards
"Reprogram"
"Fire Breathing"
New cards
~90 new cards or so (They should have English descriptions).
NOTE: DEPRECATED cards don't need to be translated.
stances.json (New file!)
keywords.json
SHIV, BURN, VOID, and WOUND keywords are deprecated as we're utilizing card previews.
characters.json
Just a little bit of character name stuff here
events.json
"SensoryStone"
"Spire Heart"
achievements.json
Two new achievements (for now!)
"Amethyst"
"Amethyst+"
No changes to previous achievements
potions.json
"DuplicationPotion"
"FairyPotion"
"StancePotion"
ui.json
"AbstractPlayer"
"CardLibraryScreen"
"CharacterOption"
"CharacterSelectScreen"
"ClarityAction"
"LeaderboardFilters"
"MenuPanels"
"PotionViewScreen"
"ReprogramAction"
"RunHistoryScreen"
"SignatureMoveMessage"
relics.json
The following relics have been reworked
"WristBlade"
"Calling Bell"
"HoveringKite"
11 or so new relics can be found at the bottom of the file as well
----------------------------------
07-16-2019
ui.json
"MiscConsoleStrings"
"Display Area"
"A sign-in change has occurred. Please sign back in or exit to the title screen."
"Sign-in
"Exit"
credits.json
"LOC_EPO"
"Spencer van der Meulen"
----------------------------------
07-10-2019
ui.json
"MiscConsoleStrings"
"Press ",
" to Start"
"Switch Profile"
----------------------------------
07-03-2019
potions.json
"Steroid Potion"
->
"Flex Potion"
credits.json
"LOC_TUR"
"Berkan Çalıkoğlu"
----------------------------------
06-24-2019
credits.json
"PUBLISHING"
"Publishing Release: Manager Evan Koepf",
->
"Publishing Release Manager: Evan Koepf",
----------------------------------
06-20-2019
credits.json
"KAKEHASHI"
"NAMES"
"Kakehashi Games (Official Translation):",
"Japanese Publishing Support: Kakehashi Games",
"Japanese Localization: Rie Ihara"
"PUBLISHING"
"HEADER"
"Humble Bundle"
"NAMES"
"GM: Alan Patmore",
"CBO: Steven Kovensky",
"VP, Business Development: Eduardo Aparicio",
"Publishing Manager: John Polson",
"Publishing Release: Manager Evan Koepf",
"Publishing Brand Manager: Connor Bridgeman",
"Business Development Director, Publishing: Mai Kawaguchi",
"Senior Business Developer: Thomas Glenn",
"Senior Business Developer: Bob Mills",
"Business Developer: Trisha Tabor",
"Business Developer: Angel Lyons-Labate",
"Store Director: Paul Herron",
"Director of Finance: Eric Samuel",
"VP of Product: Nate Muller",
"Director of Marketing: Jeremie Vella",
"Marketing Manager: Whitney Stutes",
"Marketing Growth Manager: Francois du Toit",
"Ninja Support: Jimmy Chi",
"Ninja Support: Kasey Brounkowski",
"Ninja Support: Kayla Fyfe",
"Ninja Support: Patrick Monahan"
"PORTING"
"HEADER"
"Console and Mobile Ports",
"NAMES"
"Sickhead Games, LLC"
----------------------------------
06-17-2019
ui.json
"OptionsPanel"
"Long-press Confirmations"
----------------------------------
06-10-2019
ui.json
"RichPresence"
" (A%s)"
----------------------------------
06-07-2019
ui.json
"InputSettingsScreen"
"Touchscreen Mode"
----------------------------------
05-31-2019
credits.json
"LOC_THA"
"Sarawut Suwan (Tomoeic)"
->
"Translation and Coordination:",
"Noppon Varapaiboon (PlearnGaming)",
"Additional Translations:",
"Rapeepat Suwan (Yuu)",
"Sarawut Suwan (Tomoeic)",
"Fonts:",
"CSChatThaiUI by [email protected]",
"Layiji MaHaNiYom by [email protected]"
----------------------------------
05-29-2019
credits.json
"PUBLISHING"
"PORTING"
----------------------------------
05-23-2019
ui.json
"BetterToHandAction"
"CardLibSortHeader"
"Obtained"
events.json
"Vampires"
"% #rMax #rHP.",
"Ghosts"
"% #rMax #rHP.",
----------------------------------
05-07-2019
tutorials.json
"Discard Tip"
"If your draw pile is empty, the discard pile is shuffled into the draw pile. NL NL View the cards in your discard pile."
"Draw Tip"
" cards are drawn from here. NL NL View the cards in your draw pile (shuffled).",
" cards are drawn from here. NL NL View the cards in your draw pile."
"Exhaust Tip"
"View cards Exhausted this combat."
"Rewards Tip"
"Don't forget your rewards!"
----------------------------------
04-20-2019
tutorials.json
NOTE: Moved several PC-only tips from "Random Tips" to "PC Tips". Keep in mind that some of them weren't PC-only but they were in the eng one and apparently we need the array sizes to match for now... These were moved for each language.
"PC Tips"
ui.json
NOTE: The following strings were translated in each language supported in consoles but not very well. Please verify your language for quality assurance! These strings are only seen on console builds.
"MenuPanels"
"Change your controls.",
"Change your graphics, audio, and gameplay preferences."
"DailyScreen"
"*Trophies are off for Daily Climb."
"SeedPanel"
"*Trophies and Leaderboards are disabled if a custom Seed is used."
"CustomModeScreen"
"Trophies and Leaderboards are off."
----------------------------------
04-04-2019
ui.json
"Leaderboards (NOTE: Will be reset weekly)",
->
"Leaderboards",
achievements.json
"PS4Trophy"
NOTE: This string only appears in the PS4 version.
----------------------------------
03-16-2019
ui.json
"OptionsPanel"
"Resolution:",
"Resolution: NL Fullscreen Monitor:",
"Changes which monitor is utilized when Fullscreen."
"DailyScreen"
"yyyy/MM/dd"
"RunHistoryScreen"
"yyyy/M/d, h:mm a"
achievements.json
"AchievementGrid"
"Eternal One"
"TEXT"
"Obtain all other Achievements."
credits.json
"LOC_TUR"
"\"onparalelkenarag\""
"LOC_JPN"
"Grezzz (Community Translation)",
"Kakehashi Games (Official Translation)"
----------------------------------
02-06-2019
credits.json
"LOC_THA"
powers.json
"Plated Armor"
" #yBlock. Receiving attack damage reduces #yPlated #yArmor by #b1.",
->
" #yBlock. Receiving unblocked attack damage reduces #yPlated #yArmor by #b1.",
" #yBlock. Receiving attack damage reduces #yPlated #yArmor by #b1."
->
" #yBlock. Receiving unblocked attack damage reduces #yPlated #yArmor by #b1."
----------------------------------
01-14-2019
ui.json
"Rest Option"
""
"Lift Option"
""
----------------------------------
01-09-2019
ui.json
"RichPresence"
"Daily - Floor %s",
"Custom - Floor %s",
" - Floor %s",
"Main Menu"
----------------------------------
12-31-2018
credits.json
"SPECIAL"
"Tony \"kiooeht\" Moore"
"TEST"
"Jason \"Wyrm\" Deng",
"Jonas \"bigunit3000\" Wilson",
"TBytemaster"
----------------------------------
12-30-2018
ui.json
"RunHistoryPathNodes"
"#bRecalled"
----------------------------------
12-17-2018
credits.json
"LOC_DUT"
"Joris \"Mort\" Bogers"
----------------------------------
12-06-2018
powers.json
"Strength"
"Decrease attack damage by #b",
->
"Decreases attack damage by #b",
"Plated Armor"
"At the end of your turn, gains #b",
->
"At the end of its turn, gains #b",
"Magnetism"
"At the start of your turn, add #b%s random colorless card into your hand.",
"At the start of your turn, add #b%s random colorless cards into your hand."
->
"At the start of your turn, add #b%s random Colorless card into your hand.",
"At the start of your turn, add #b%s random Colorless cards into your hand."
credits.json
"LOC_DUT"
ui.json
"LanguageDropdown"
"Dutch"
----------------------------------
12-05-2018
relics.json
"Old Coin"
"FLAVOR": "Unique coins are highly valued by Merchants for their historical value and rare metallic composition.",
->
"FLAVOR": "Unique coins are highly valued by merchants for their historical value and rare metallic composition.",
"Smiling Mask"
"FLAVOR": "Mask worn by the merchant. He must have spares...",
->
"FLAVOR": "Mask worn by the Merchant. He must have spares...",
"The merchant's card removal service now always costs #b",
->
"The Merchant's card removal service now always costs #b",
"The Courier"
"FLAVOR": "The merchant's personal pet!",
->
"FLAVOR": "The Merchant's personal pet!",
"The merchant restocks cards, relics, or potions. All prices are reduced by #b20%."
->
"The Merchant restocks cards, relics, and potions. All prices are reduced by #b20%."
ui.json
"Legend"
"A mysterious merchant sells his wares in these rooms. NL NL Spend your well earned #yGold here!",
->
"The mysterious Merchant sells his wares in these rooms. NL NL Spend your well earned #yGold here!",
"DiscardPileToHandAction"
"Select a card to return to your hand."
->
"Select a Card to Return to Your Hand."
"ExhumeAction"
"Select a Card to Return to your Hand"
->
"Select a Card to Return to Your Hand"
NOTE: Other extraneous double spaces and misc capitalization fixes were also done.
----------------------------------
12-04-2018
run_mods.json
"MonsterHunter"
"NAME": "Colossus",
->
"NAME": "[DEPRECATED] Colossus",
relics.json
"Emotion Chip"
"Whenever you lose HP, trigger the passive ability of all your Orbs at the start of your next turn."
->
"If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn."
----------------------------------
11-16-2018
credits.json
"LOC_IND"
"Jason Julian"
"LOC_ITA"
"Hob",
->
"Jade \"HobNob\" Stevanovic",
----------------------------------
11-13-2018
cards.json
"Regret"
"DESCRIPTION": "Unplayable. NL At the end of your turn, lose 1 HP for each card in your hand."
->
"DESCRIPTION": "Unplayable. NL At the end of your turn, lose HP equal to the number of cards in your hand."
"Consume"
"DESCRIPTION": "Gain !M! Focus. NL Lose 1 Orb Slot."
->
"DESCRIPTION": "Gain !M! Focus. NL Lose 1 Orb slot."
"Corpse Explosion"
"DESCRIPTION": "Apply !M! Poison. NL When the enemy dies, deal damage equal to its max HP to ALL enemies.",
->
"DESCRIPTION": "Apply !M! Poison. NL When the enemy dies, deal damage equal to its Max HP to ALL enemies.",
----------------------------------
11-12-2018
credits.json
"LOC_RUS"
"Dmitry \"Regallion\" Zhiryakov",
"Dmitry \"Gentle Giant\" Gitsman",
"Neprim",
"Suggestions and Feedback:",
"Mikhail \"Outmind\" Dyuzhev",
->
"Dmitry \"Regallion\" Zhiryakov",
"Additional Translation:",
"Dmitry \"Gentle Giant\" Gitsman",
"Neprim",
"Mikhail \"Outmind\" Dyuzhev",
relics.json
"NeowsLament"
"Enemies in your first #b3 combats will have 1 HP.",
->
"Enemies in your first #b3 combats will have #b1 HP.",
----------------------------------
11-06-2018
relics.json
"Philosopher's Stone"
" at the start of your turn. ALL enemies start with #b2 #yStrength.",
"Gain [E]"
->
"Gain [E] at the start of your turn. ALL enemies start combat with #b",
" #yStrength."
powers.json
"Invincible"
" more HP this round.",
"Can no longer be harmed this round."
->
" more HP this turn.",
"Can no longer be harmed this turn."
cards.json
"Machine Learning"
"UPGRADE_DESCRIPTION": "Innate. At the start of your turn, draw !M! additional card."
->
"UPGRADE_DESCRIPTION": "Innate. NL At the start of your turn, draw !M! additional card."
----------------------------------
11-05-2018
run_mods.json
"The Ending"
"NAME": "The Ending",
"DESCRIPTION": "Enables the Final Act."
credits.json
"LOC_ZHS"
"IrisRaphael"
potions.json
"SneckoOil"
" Become #yConfused. Draw #b",
->
"Become #yConfused. Draw #b",
----------------------------------
11-02-2018
powers.json
"Invincible"
" more HP this round.",
"Can no longer be harmed this round."
credits.json
"LOC_RUS"
"Dmitry \"Regallion\" Zhiryakov",
"Suggestions and Feedback:",
->
"Dmitry \"Regallion\" Zhiryakov",
"Dmitry \"Gentle Giant\" Gitsman",
"Neprim",
"Suggestions and Feedback:",
----------------------------------
10-30-2018
ui.json
"BetaArtUnlockEffect": {
"Ironclad Beta Card Art Unlocked!",
"The Silent Beta Card Art Unlocked!",
"Defect Beta Card Art Unlocked!",
"All Beta Card Art Unlocked!"
10-29-2018
credits.json (adding a name)
"LOC_DEU"
"Dustin \"Skrelpoid\" Kristen",
"Jonas Trodler",
->
"Dustin \"Skrelpoid\" Kristen",
"Christoph \"Deknud\" Hartmann",
"Jonas Trodler",
----------------------------------
10-28-2018
achievements.json
"AchievementGrid"
"Ruby+",
"Emerald+",
"Sapphire+",
"The Ending"
"TEXT"
"Complete the Ending with the Ironclad.",
"Complete the Ending with the Silent.",
"Complete the Ending with the Defect.",
"Complete the Ending with the Ironclad, Silent, and Defect."
characters.json
"PostCreditsNeow"
"Now... what..? NL ..has it been... done....?",
"...the Spire sleeps..... NL So...... shall...",
"..I......."
"Merchant"
"OPTIONS"
"How did I get here? NL Beats me.",
"Last chance to buy somethin'! NL ~*wink*~ ~*wink*~",
"..... NL .... NL .........",
"I'm a cat person.",
"No rush. NL No rush.",
"Now isn't this @exciting!?@",
"I used to be like you.",
"Heading up?"
events.json
"Spire Heart"
"You ask yourself, ~\"Have~ ~I~ ~been~ ~here~ ~before?\"~",
" NL The heart pulses louder and louder as your #p~consciousness~ #p~begins~ #p~to~ #p~fade...~",
" NL A sudden burst of #y@energy@ emanates from inside you, #b@jolting@ you awake.",
" NL The heart #gretreats upwards! A large door is revealed in its place."
"OPTIONS"
"[Approach Door]"
monsters.json
"SpireSpear"
"SpireShield"
potions.json
"SmokeBomb"
"I'm Surrounded!"
powers.json
"BeatOfDeath"
"Whenever you play a card, take #b",
" damage and increase this powers damage by #b1. Resets every turn."
"Invincible"
"Caps ALL damage and HP loss taken to #b100."
"Surrounded"
"Receive #b50% more damage if attacked from behind. Use targetting cards or potions to change your orientation."
"BackAttack"
"Deals #b50% more damage as it is attacking you from behind."
score_bonuses.json
"Heartbreaker"
"Defeat the Heart."
ui.json
"RunHistoryMonsterNames"
"Shield and Spear"
"SingleCardViewPopup"
"Beta Art"
"Recall Option"
"Recall",
"Obtain the Ruby Key."
"VictoryScreen"
"Proceed",
"Floors Climbed",
"Bosses Defeated",
"Play Time",
"Score",
"Unlock",
"Unlocks Remaining: ",
"Unlock Remaining: ",
"Enemies Slain",
"Elites Killed",
"Unspent Gold",
"HP Bonus",
"Victory!"
"TheEnding"
"RewardItem"
"Emerald Key",
"Sapphire Key",
"Linked",
"Obtaining this will remove ",
"."
----------------------------------
10-23-2018
events.json
"WeMeetAgain"
"\" @Aaaaagghh!!@ What a jerk you are sometimes! NL He runs away.",
->
"\" @Aaaaagghh!!@ What a jerk you are sometimes!\" NL He runs away.",
----------------------------------
10-22-2018
relics.json
"Preserved Insect"
"Enemies in Elite rooms have #b",
->
"Enemies in Elite combats have #b",
run_mods.json
"MonsterHunter": {
"NAME": "Colossus ",
->
"NAME": "Colossus",
events.json
"Ghosts" (see eng/events.json for placement)
"",
->
"[Accept] #gReceive #g3 Apparition. #rLose #r",
----------------------------------
10-19-2018
powers.json
"Compulsive"
"NAME": "Compulsive"
->
"NAME": "Reactive"
"Upon receiving attack damage, changes its Intent."
->
"Upon receiving attack damage, changes its intent."
----------------------------------
10-17-2018
events.json
"Drug Dealer" (Typo fix)
" A man with an eyepatch and a devilish grin strides up to you. NL \"Hey there, stranger. Interested in advancing science? I can make you stronger than any training or blessing. You're gonna need it if you're one of those heroes with a death wish. NL ~Whad'ya~ ~say?~\"",
->
" A man with an eyepatch and a devilish grin strides up to you. NL \"Hey there, stranger. Interested in advancing science? I can make you stronger than any training or blessing. You're gonna need it if you're one of those heroes with a death wish.\" NL NL ~\"Whad'ya~ ~say?\"~",
----------------------------------
10-16-2018
powers.json
"Compulsive"
characters.json
"Neow Event"
"~Reach~ ~the~ ~boss...~ NL ~to~ ~receive~ ~my..~ ~blessing...~",
->
"~Reach~ ~the~ ~boss...~ NL ~to~ ~receive~ ~more..~ ~blessings...~",
"Neow Reward"
"[ #gObtain #ga #grandom #gcolorless #guncommon #gCard ]",
"#gObtain #g2 #grandom #gcolorless #gCards ]"
ui.json
"RunHistoryPathNodes"
"#rSpent ",
"#rTook ",
"#rLost ",
"%s Max HP",
"#bHealed ",
"#bGained ",
"#bIgnored ",
"%s HP",
"#bObtained %s",
"#rCursed #rwith #r%s",
"%s Damage",
"#bUpgraded %s",
"#bTransformed %s",
"#rLost %s",
monsters.json
"WrithingMass"
credits.json
"LOC_POL"
"Marek \"Skorpionex\" Mazur",
----------------------------------
10-15-2018
run_mods.json
"NAME": "Brewmaster",
->
"NAME": "[DEPRECATED] Brewmaster",
cards.json
"Forethought"
"DESCRIPTION": "Put a card from your hand into the bottom of your draw pile. It costs 0 until played.",
"UPGRADE_DESCRIPTION": "Put any number of cards from your hand into the bottom of your draw pile. They cost 0 until played."
->
"DESCRIPTION": "Put a card from your hand to the bottom of your draw pile. It costs 0 until played.",
"UPGRADE_DESCRIPTION": "Put any number of cards from your hand to the bottom of your draw pile. They cost 0 until played."
"Purity"
"DESCRIPTION": "Choose and Exhaust up to !M! cards in your hand. NL Exhaust."
->
"DESCRIPTION": "Exhaust up to !M! cards in your hand. NL Exhaust."
"The Bomb"
"At the end of %1$s turns, deal %2$s damage to ALL enemies.",
"At the end of this turn, deal %1$s damage to ALL enemies."
->
"At the end of #b%1$s turns, deal #b%2$s damage to ALL enemies.",
"At the end of this turn, deal #b%1$s damage to ALL enemies."
blights.json
" less [R] at the start of each turn.",
" less [G] at the start of each turn.",
" less [B] at the start of each turn."
->
" less [E] at the start of each turn."
powers.json
"TheBomb"
"At the end of %1$s turns, deal %2$s damage to ALL enemies.",
"At the end of this turn, deal %1$s damage to ALL enemies."
->
"At the end of #b%1$s turns, deal #b%2$s damage to ALL enemies.",
"At the end of this turn, deal #b%1$s damage to ALL enemies."
relics.json
"Ancient Tea Set"
"Whenever you enter a Rest Site, start the next combat with [R] [R] .",
"Whenever you enter a Rest Site, start the next combat with [G] [G] .",
"Whenever you enter a Rest Site, start the next combat with [B] [B] ."
->
"Whenever you enter a Rest Site, start the next combat with [E] [E] ."
"Art of War"
"[R] next turn.",
"[G] next turn.",
"[B] next turn."
->
"[E] next turn."
Changes similar to the above have also been applied to:
Busted Crown
Coffee Dripper
Cursed Key
Dodecahedron
Ectoplasm
Gremlin Horn
Happy Flower
Lantern
Nunchaku
Philosopher's Stone
Runic Dome
Sozu
Sundial
Velvet Choker
----------------------------------
10-09-2018
run_mods.json
"Midas"
"DESCRIPTION": "Enemies drop 200% more gold, but you cannot upgrade cards at Rest Sites."
->
"DESCRIPTION": "Enemies drop 200% more gold, but you can no longer Smith at Rest Sites."
ui.json
"OptionsPanel"
"Disable Particle Effects
----------------------------------
10-04-2018
events.json
"Drug Dealer"
"[Become Test Subject] #gTransform #g3 #grandom #gcards.",
->
"[Become Test Subject] #gTransform #g2 #gcards.",
"[Locked] Requires: 3 or more cards in deck.",
""
->
"[Locked] Requires: 2 or more cards in deck.",
"Select Cards to Transform."
"Accursed Blacksmith"
"[Forge] #gUpgrade #ga #gcard.",
->
"[Forge] #gUpgrade #ga #gcard #gin #gyour #gdeck.",
"Living Wall"
"[Forget] #gRemove #ga #gcard #gin #gyour #gdeck.",
->
"[Forget] #gRemove #ga #gcard #gfrom #gyour #gdeck.",
relics.json
"Membership Card"
"In future acts, shops appear #b50% more often. #yBONUS: #b50% discount on all products!"
->
"#b50% discount on all products!"
"Meal Ticket"
"Whenever you enter a shop, heal #b7 HP."
->
"Whenever you enter a shop, heal #b"
" HP."
"Brimstone"
" #yStrength and ALL enemies gain #b",
"TheAbacus"
" #yBlock."
"MutagenicStrength"
" #yStrength."
ui.json
"Period"
----------------------------------
10-02-2018
tutorials.json
"Random Tips"
"Effects that generate cards during combat will never heal you."
->
"Effects that generate random cards during combat will never heal you."
run_mods.json
"DeadlyEvents"
"DESCRIPTION": "? rooms can now contain Elites but are more likely to contain Treasure rooms."
->
"DESCRIPTION": "? rooms can now contain Elites but are also more likely to contain Treasure rooms."
"MonsterHunter"
"Monster Hunter"
->
"Colossus"
"Daily Mods"
"Embark on a run with exactly 3 random Daily Mods."
----------------------------------
10-01-2018
relics.json
Removing unused relic: "Nine Lives"
"Maw Bank"
"This relic has been used up."
tutorials.json
"Random Tips"
"Effects that generate cards during combat will never heal you."
cards.json
Removing unused cards
"Cache"
"Channel"
"Channel"
"Ice Wall"
"Impulse"
"Nova"
"Overclock"
"Prime"
"Primitive Tech"
"Reprieve"
"Winter"
----------------------------------
09-28-2018
credits.json
"LOC_UKR"
"NAMES": [
"Translation and Coordination:"
"Corrections and Translation:"
"Vasyl \"RDSk\" Mykhaliuk" (moved down)
"Artem \"Crazytosik\" Zemlianyi"
----------------------------------
09-25-2018
run_mods.json
"SealedDeck"
"IntelligentEnemies"
"MonsterHunter"
"NeowTime"
"Flight"
"ControlledChaos"
"Careless"
"Chimera"
"DeadlyEvents"
characters.json
"Neow Event"
"OPTIONS"
"Choose 10 cards to add to your deck."
----------------------------------
09-17-2018
relics.json
"Warped Tongs"
"At the start of your turn, #yUpgrade a random card in your hand."
->
"At the start of your turn, #yUpgrade a random card in your hand for the rest of combat."
----------------------------------
09-10-2018
credits.json
"LOC_SPA" (see eng/credits.json for where to insert)
"Pedro J. \"PJJLegend\" Jiménez",
ui.json
"RunHistoryPathNodes"
"#bC ",
"#bR ",
"#bP ",
"#bS ",
->
"[C] ",
"[T] ",
"[P] ",
"[S] ",
"RunHistoryMonsterNames"
"(Deprecated) Slaver and Parasite",
"(Deprecated) Snecko and Mystics"
NOTE: [C], [T], [P], and [S] now render icons when they show up in tips (rather than letters).
----------------------------------
09-05-2018