-
Notifications
You must be signed in to change notification settings - Fork 56
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Send max. one email per game #253
Comments
Hi DirkJan, But im thinking about kick this "auto-email" out completely =>so y need to do something to get games emailed, like "click on clock buttons" similar to the webserver. |
Another idea i have: This has the advantage, you can even use this function to setup times in normal games (at start!)...so its a more general function. Please comment. |
I'd like to request a limit to the number of emails that PicoChess can send for every game (ideal limit: one). Normally, one would expect one single email for one single game. Currently Picochess can send multiple emails for one single game, as the following situation ilIustrates.
I was playing a 1'+1" Fischer game. The computer lost on time (clock display: "time") and PicoChess sent the game notation by email. I decided to continue playing, the computer received its 1" increment and started thinking. Again, it lost on time. The clock displayed "time" again and another email with the game notation was sent. And so on...
Perhaps this one can be tackled when the email is not sent immediately upon the end of the game (mate, draw, time control) but rather at the moment the user has put the pieces back to starting position?
The text was updated successfully, but these errors were encountered: