From 392750780ab2ff0eed139c3757fddf7dea2cca1f Mon Sep 17 00:00:00 2001 From: Yan Kalbaska Date: Sat, 10 Aug 2024 20:57:56 +0300 Subject: [PATCH] Update how-to-use.md --- docs/pages/how-to-use.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/pages/how-to-use.md b/docs/pages/how-to-use.md index 00360ce..a75588b 100644 --- a/docs/pages/how-to-use.md +++ b/docs/pages/how-to-use.md @@ -15,4 +15,4 @@ Most of the time, if you don't need to modify the engine itself, you'll operate You can skip visualisation and use CLI output if you want pure NPC simulation without user interaction. You can also change behaviors and visualisations independently. -The New Kingdoms engine was designed based on the clean architecture principles. In two articles referenced below, you can read the full [story of its design](https://medium.com/better-programming/clean-architecture-in-game-development-e57542a96e5e), understand the [final implementation](https://medium.com/@yankalbaska/how-clean-should-your-architecture-be-b2157eeea737) down to classes, how they depend on each other, and how the engine is intended to be used. There is also a [demo app](../samples) to make it easier to start. +The New Kingdoms engine was designed based on the clean architecture principles. In two articles referenced below, you can read the full [story of its design](https://medium.com/better-programming/clean-architecture-in-game-development-e57542a96e5e), understand the [final implementation](https://medium.com/@yankalbaska/how-clean-should-your-architecture-be-b2157eeea737) down to classes, how they depend on each other, and how the engine is intended to be used. There is also a [demo app](samples) to make it easier to start.