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results.Length never updates since resolver.results() is only fetched once. If no stream is initially available but subsequently becomes available the stream will never be resolved.
results.Length
never updates sinceresolver.results()
is only fetched once. If no stream is initially available but subsequently becomes available the stream will never be resolved.https://github.com/xfleckx/LSL4Unity/blob/dcbf0b6832582d55421157d4d016e5a7f9dc57af/Scripts/AInlet.cs#L74-L76
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