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Hello everyone,
I currently have a problem with the labstreaming layer (https://labstreaminglayer.org/) on the Pico 3.
My experiment is being developed in Unity. Previously, I had the experiment running on a PC VR headset - everything ran through that and I could see the data stream I was sending via LSL on another computer in the lab recorder. After I switched the application to Android and integrated the Pico SDK, I can also see the stream when I start the application in play mode directly from the editor.
However, if I want to run it natively on the Pico headset, the data streams from the LSL are no longer visible.
I have also in the Android Manifest: .
Is there anything I can do to solve my problem.
I know you gave me some tips on Slack already but I want to try it here too and I want to make it public, so everyone can see the solution for this problem, hopefully.
Thank you very much in advance.
The text was updated successfully, but these errors were encountered:
Hello everyone,
I currently have a problem with the labstreaming layer (https://labstreaminglayer.org/) on the Pico 3.
My experiment is being developed in Unity. Previously, I had the experiment running on a PC VR headset - everything ran through that and I could see the data stream I was sending via LSL on another computer in the lab recorder. After I switched the application to Android and integrated the Pico SDK, I can also see the stream when I start the application in play mode directly from the editor.
However, if I want to run it natively on the Pico headset, the data streams from the LSL are no longer visible.
I have also in the Android Manifest: .
Is there anything I can do to solve my problem.
I know you gave me some tips on Slack already but I want to try it here too and I want to make it public, so everyone can see the solution for this problem, hopefully.
Thank you very much in advance.
The text was updated successfully, but these errors were encountered: