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LSL Wireless connection PC and PC #66
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I faced a similar problem. I was interested in creating a wireless connection between an Android device and a PC (with a python script) using Unity. Here a step-by-step guide on how I did it Unity side
INFO:
Unity versions tested: 2022.3.24f1, 2022.3.10.f1 and 2022.3.6f1 |
@Aleclock , that's awesome, thank you! Would you be willing to add this to the README or a separate Android.md file via a pull request? |
Thank you. I've followed all the steps you provided, but unfortunately, I’m still unable to establish communication between my PC and the headset. I’m using Unity 2021.3.16f1 with Quest 2 and Quest 3. Do you have any suggestions on what might be causing the issue? |
I'm sorry but I don't know what the problem could be. I tried multiple times and everytime worked properly. |
Hello!
First, thank you for your awesome package. I was using it with the Oculus Quest 2, cable link, and my computer and it works perfectly fine.
Now I want to do it on a different computer. With one, I will have the Unity application (that will be executed in the Quest 2) which will be the one sending a marker, and on another computer, I have the Python string marker receiver code, which has to receive the information. This setup is not working when these two codes are on different computers connected to the same private network. The tests were run in Windows, MacOS and with two different private networks.
I already set up the firewall settings to accept all types of network communication (private and public) in Unity and Python.
The Python code is the same that in you example ReceiveStringMarkers example: https://github.com/labstreaminglayer/pylsl/blob/master/pylsl/examples/ReceiveStringMarkers.py
Code of both scripts, each in one project:
Thank you very much and sorry to disturb you! Hopefully, we will be able to solve this!
Greetings,
AF
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