-
-
Notifications
You must be signed in to change notification settings - Fork 348
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Civs trying to path through walls #10574
Comments
Issue still persists using 1.1.846 |
can you send me your colony backup?(can just pm me on discord) /mc colony export |
After doing some testing by myself I found the issue was with a mod called Infinity Caves. Without that mod everything works just fine, but as soon as it's installed the colonists get almost lobotomized. I don't know enough about programming or coding to be more specific, but since it's a worldgen datapack it seems I'll have to live with the zombie-like colonists or reset the world Thank you for your help still! |
I actually have noticed something to this extend. Not all DO blocks do this, but in particular I have found that DO full panels seem to have issues with colonists trying to path straight through them. I do not have Infinity Caves like OP has either. Colonists will run into it and keep jumping. Sometimes they will path around it after jumping for a while, other times they get fully stuck. |
Can you check with minecraft trapdoors? |
modlist? afaik there was at least one other mod aside from inifity caves having that issue |
|
Is there an existing issue for this?
Are you using the latest MineColonies Version?
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
What were you playing at the time? Were you able to reproduce it in both settings?
Minecraft Version
1.21
MineColonies Version
1.1.843
Structurize Version
1.0.758
Related Mods and their Versions
Current Behavior
Civs are trying to path though blocks as if the blocks are not there. This mostly happens with blocks from Domum Ornamentum, such as walls or panels.
They get caught on walls and endlessly try to either jump over them or walk through them. Since the pathing makes sense to them they never teleport or otherwise change their path unless a suitable close path exists. This is an issue with builders who can't reach their desired position to keep building, opting instead to run into walls and never start building.
Expected Behavior
Expected behaviour is for the civ to either teleport as if stuck, or find a path not blocked by a wall.
Reproduction Steps
Alt.
Logs
https://pastebin.com/hDxkn5Zs
Anything else?
Issue may be caused by mod conflicts but I'm unsure if this is the case. I haven't found other posts/reports denoting the same issue which makes me think it's either a conflict caused by specific mods or a new bug I was unfortunate enough to discover. Changelog of newer versions of Minecolonies (specifically 1.1.845 and 1.1.846) didn't specify this being fixed or otherwise mentioned based on what I could find, but I might just be a bit unaware.
Footer
Viewers
The text was updated successfully, but these errors were encountered: