forked from hajsdfgj/modular-overhaul
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathHeroQuest.cs
401 lines (357 loc) · 12.3 KB
/
HeroQuest.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
namespace DaLion.Overhaul.Modules.Combat;
#region using directives
using System.Collections.Generic;
using System.Linq;
using DaLion.Overhaul.Modules.Combat.Enums;
using DaLion.Shared.Extensions.Collections;
using DaLion.Shared.Extensions.Stardew;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Quests;
#endregion using directives
internal sealed class HeroQuest : IQuest
{
private readonly string _name = I18n.Quests_Hero_Journey_Name();
private readonly string _description = I18n.Quests_Hero_Journey_Desc();
private readonly List<string> _objectiveDescriptions;
private readonly int[] _objectiveProgresses = new int[5];
private readonly bool[] _completed = new bool[5];
private bool _viewed;
/// <summary>Initializes a new instance of the <see cref="HeroQuest"/> class.</summary>
public HeroQuest()
{
this._viewed = Game1.player.Read<bool>(DataKeys.VirtueQuestViewed);
this._objectiveDescriptions = Virtue.List
.OrderBy(virtue => virtue.Value)
.Select(virtue => virtue.ObjectiveText)
.ToList();
Virtue.List.ForEach(virtue => this.UpdateTrialProgress(virtue, this._viewed));
}
/// <summary>The current state of the <see cref="HeroQuest"/>.</summary>
public enum QuestState
{
/// <summary>The quest has not been started.</summary>
NotStarted,
/// <summary>The quest is in progress.</summary>
InProgress,
/// <summary>The quest has been completed.</summary>
Completed,
}
/// <summary>Gets or sets the current state of the quest.</summary>
internal QuestState State { get; set; }
/// <inheritdoc />
public string GetName()
{
return this._name;
}
/// <inheritdoc />
public string GetDescription()
{
return this._description;
}
/// <inheritdoc />
public List<string> GetObjectiveDescriptions()
{
return this._objectiveDescriptions;
}
/// <inheritdoc />
public bool CanBeCancelled()
{
return false;
}
/// <inheritdoc />
public void MarkAsViewed()
{
if (this._viewed)
{
return;
}
this._viewed = true;
Game1.player.Write(DataKeys.VirtueQuestViewed, true.ToString());
}
/// <inheritdoc />
public bool ShouldDisplayAsNew()
{
return !this._viewed;
}
/// <inheritdoc />
public bool ShouldDisplayAsComplete()
{
return this._completed.All(i => i);
}
/// <inheritdoc />
public bool IsTimedQuest()
{
return false;
}
/// <inheritdoc />
public int GetDaysLeft()
{
return -1;
}
/// <inheritdoc />
public bool IsHidden()
{
return false;
}
/// <inheritdoc />
public bool HasReward()
{
return false;
}
/// <inheritdoc />
public bool HasMoneyReward()
{
return false;
}
/// <inheritdoc />
public int GetMoneyReward()
{
return 0;
}
/// <inheritdoc />
public void OnMoneyRewardClaimed()
{
}
/// <inheritdoc />
public bool OnLeaveQuestPage()
{
return false;
}
/// <summary>Draws the objective with the specified <paramref name="index"/> inside the specified <see cref="QuestLog"/>.</summary>
/// <param name="index">The objective index.</param>
/// <param name="log">The <see cref="QuestLog"/>.</param>
/// <param name="yPos">The current y-position in the <see cref="SpriteBatch"/>.</param>
/// <param name="b">The <see cref="SpriteBatch"/> to draw to.</param>
public void DrawObjective(int index, QuestLog log, ref float yPos, SpriteBatch b)
{
var virtue = Virtue.FromValue(index);
var darkBarColor = Color.DarkRed;
var barColor = Color.Red;
if (this._completed[index])
{
barColor = Color.LimeGreen;
darkBarColor = Color.Green;
}
const int inset = 64;
const int objectiveCountDrawWidth = 160;
const int barHorizontalPadding = 3;
const int barVerticalPadding = 3;
const int sliceWidth = 5;
var notches = 4;
var barBackgroundSource = new Rectangle(0, 224, 47, 12);
var barNotchSource = new Rectangle(47, 224, 1, 12);
string objectiveCountText;
int maxTextWidth;
if (virtue == Virtue.Generosity)
{
objectiveCountText = $"{Math.Min(this._objectiveProgresses[index], virtue.ProvenCondition):#,##0}g" + "/" +
$"{virtue.ProvenCondition:#,##0}g";
maxTextWidth = (int)Game1.dialogueFont
.MeasureString($"{virtue.ProvenCondition:#,##0}g" + "/" + $"{virtue.ProvenCondition:#,##0}g").X;
}
else
{
objectiveCountText = Math.Min(this._objectiveProgresses[index], virtue.ProvenCondition) + "/" +
virtue.ProvenCondition;
maxTextWidth = (int)Game1.dialogueFont
.MeasureString(this._objectiveProgresses[index] + "/" + virtue.ProvenCondition).X;
}
var countTextWidth = (int)Game1.dialogueFont.MeasureString(objectiveCountText).X;
var textDrawPosition = log.xPositionOnScreen + log.width - inset - countTextWidth;
var maxTextDrawPosition = log.xPositionOnScreen + log.width - inset - maxTextWidth;
Utility.drawTextWithShadow(
b,
objectiveCountText,
Game1.dialogueFont,
new Vector2(textDrawPosition, yPos),
Color.DarkBlue);
//if (virtue == Virtue.Generosity)
//{
// var targetTextWidth = Game1.dialogueFont.MeasureString($"{virtue.ProvenCondition:#,##0} ").X;
// var separatorWidth = Game1.dialogueFont.MeasureString("/").X;
// var drawX = textDrawPosition + targetTextWidth;
// if (CombatModule.Config.VirtueTrialTrialDifficulty == Config.TrialDifficulty.Hard)
// {
// drawX += 3;
// }
// Game1.spriteBatch.Draw(
// Game1.debrisSpriteSheet,
// new Vector2(drawX, yPos + 24),
// Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 8, 16, 16),
// Color.White,
// 0f,
// new Vector2(8f, 8f),
// 4f,
// SpriteEffects.None,
// 0.95f);
// drawX += targetTextWidth + separatorWidth + 9;
// Game1.spriteBatch.Draw(
// Game1.debrisSpriteSheet,
// new Vector2(drawX, yPos + 24),
// Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 8, 16, 16),
// Color.White,
// 0f,
// new Vector2(8f, 8f),
// 4f,
// SpriteEffects.None,
// 0.95f);
//}
var barDrawPosition = new Rectangle(
log.xPositionOnScreen + inset,
(int)yPos,
log.width - (inset * 2) - objectiveCountDrawWidth,
barBackgroundSource.Height * 4);
if (barDrawPosition.Right > maxTextDrawPosition - 16)
{
var adjustment = barDrawPosition.Right - (maxTextDrawPosition - 16);
barDrawPosition.Width -= adjustment;
}
b.Draw(
Game1.mouseCursors2,
new Rectangle(
barDrawPosition.X,
barDrawPosition.Y,
sliceWidth * 4,
barDrawPosition.Height),
new Rectangle(
barBackgroundSource.X,
barBackgroundSource.Y,
sliceWidth,
barBackgroundSource.Height),
Color.White,
0f,
Vector2.Zero,
SpriteEffects.None,
0.5f);
b.Draw(
Game1.mouseCursors2,
new Rectangle(
barDrawPosition.X + (sliceWidth * 4),
barDrawPosition.Y,
barDrawPosition.Width - (2 * sliceWidth * 4),
barDrawPosition.Height),
new Rectangle(
barBackgroundSource.X + sliceWidth,
barBackgroundSource.Y,
barBackgroundSource.Width - (2 * sliceWidth),
barBackgroundSource.Height),
Color.White,
0f,
Vector2.Zero,
SpriteEffects.None,
0.5f);
b.Draw(
Game1.mouseCursors2,
new Rectangle(
barDrawPosition.Right - (sliceWidth * 4),
barDrawPosition.Y,
sliceWidth * 4,
barDrawPosition.Height),
new Rectangle(
barBackgroundSource.Right - sliceWidth,
barBackgroundSource.Y,
sliceWidth,
barBackgroundSource.Height),
Color.White,
0f,
Vector2.Zero,
SpriteEffects.None,
0.5f);
var questProgress = Math.Min((float)this._objectiveProgresses[index] / virtue.ProvenCondition, 1f);
if (virtue.ProvenCondition < notches)
{
notches = virtue.ProvenCondition;
}
barDrawPosition.X += 4 * barHorizontalPadding;
barDrawPosition.Width -= 4 * barHorizontalPadding * 2;
for (var k = 1; k < notches; k++)
{
b.Draw(
Game1.mouseCursors2,
new Vector2(
barDrawPosition.X + (barDrawPosition.Width * ((float)k / notches)),
barDrawPosition.Y),
barNotchSource,
Color.White,
0f,
Vector2.Zero,
4f,
SpriteEffects.None,
0.5f);
}
barDrawPosition.Y += 4 * barVerticalPadding;
barDrawPosition.Height -= 4 * barVerticalPadding * 2;
var rect = new Rectangle(
barDrawPosition.X,
barDrawPosition.Y,
(int)(barDrawPosition.Width * questProgress) - 4,
barDrawPosition.Height);
b.Draw(
Game1.staminaRect,
rect,
null,
barColor,
0f,
Vector2.Zero,
SpriteEffects.None,
rect.Y / 10000f);
rect.X = rect.Right;
rect.Width = 4;
b.Draw(
Game1.staminaRect,
rect,
null,
darkBarColor,
0f,
Vector2.Zero,
SpriteEffects.None,
rect.Y / 10000f);
yPos += (barBackgroundSource.Height + 4) * 4;
}
/// <summary>Marks the <see cref="HeroQuest"/> data as complete.</summary>
internal static void Complete()
{
var player = Game1.player;
CombatModule.State.HeroQuest = null;
player.Write(DataKeys.VirtueQuestState, QuestState.Completed.ToString());
player.Write(DataKeys.VirtueQuestViewed, null);
player.Write(Virtue.Honor.Name, null);
player.Write(Virtue.Compassion.Name, null);
player.Write(Virtue.Wisdom.Name, null);
player.Write(Virtue.Generosity.Name, null);
player.Write(Virtue.Valor.Name, null);
if (!player.hasQuest((int)QuestId.HeroReward) && !player.mailReceived.Contains("gotHolyBlade"))
{
player.addQuest((int)QuestId.HeroReward);
}
}
/// <summary>Marks the corresponding objective as complete if the specified <paramref name="virtue"/> has been proven.</summary>
/// <param name="virtue">The <see cref="Virtue"/> to be checked.</param>
/// <param name="silent">Whether to prevent question completion notifications.</param>
internal void UpdateTrialProgress(Virtue virtue, bool silent = false)
{
if (this._completed[virtue])
{
return;
}
this._objectiveProgresses[virtue] = virtue.GetProgress();
if (!virtue.Proven())
{
return;
}
this._completed[virtue] = true;
var player = Game1.player;
if (!silent)
{
Game1.playSound("questcomplete");
Game1.chatBox.addMessage(I18n.Virtues_Proven(player.Name, virtue.DisplayName), Color.Green);
}
if (this._completed.All(x => x))
{
Complete();
}
}
}