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huge.cpp
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/* heatmap - High performance heatmap creation in C.
*
* The MIT License (MIT)
*
* Copyright (c) 2013 Lucas Beyer
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <random>
#include <vector>
#include <iostream>
#include "lodepng.h"
#include "heatmap.h"
int main()
{
std::cout << "[0/3] Initializing." << std::endl;
static const size_t w = 16384, h = 16384, npoints = 1000;
heatmap_t* hm = heatmap_new(w, h);
// We definitely need a larger stamp for this huge-ass resolution!
// A radius of 128 means we'll get a (2*128+1)²=257² pixel stamp.
heatmap_stamp_t* stamp = heatmap_stamp_gen(128);
// This creates two normal random distributions which will give us random points.
std::random_device rd;
std::mt19937 prng(rd());
std::normal_distribution<float> x_distr(0.5f*w, 0.5f/3.0f*w), y_distr(0.5f*h, 0.25f*h);
for(unsigned i = 0 ; i < npoints ; ++i) {
// Notice the special function to specify the stamp.
heatmap_add_point_with_stamp(hm, x_distr(prng), y_distr(prng), stamp);
}
// We're done with adding points, we don't need the stamp anymore.
heatmap_stamp_free(stamp);
std::cout << "[1/3] All points added to the heatmap." << std::endl;
// The rest stays the same as in the `simple` example.
std::vector<unsigned char> image(w*h*4);
heatmap_render_default_to(hm, &image[0]);
heatmap_free(hm);
std::cout << "[2/3] Heatmap done rendering. (Saving to PNG will take some time...)" << std::endl;
if(unsigned error = lodepng::encode("hires_heatmap.png", image, w, h)) {
std::cerr << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
return 1;
}
std::cout << "[3/3] All done, T. Hanks for your patience." << std::endl;
return 0;
}