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I've found that we often create rooms asynchronously and build in debouncing logic all over the place to avoid the same room being created twice. I'd suggest we create a debouncing component that simply keys a room create promise to a unique key, to avoid creating multiple rooms.
The text was updated successfully, but these errors were encountered:
I've found that we often create rooms asynchronously and build in debouncing logic all over the place to avoid the same room being created twice. I'd suggest we create a debouncing component that simply keys a room create promise to a unique key, to avoid creating multiple rooms.
The text was updated successfully, but these errors were encountered: