diff --git a/changelog.txt b/changelog.txt index cb969ee43c..a8b4da4aa3 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,51 @@ +0.6.0 +New Replay UI + Like DemoUI, a window to control playback of Replay files + Features include: scrubbable time bar, timescaled playback, frame-by-frame analysis, and much more! +Checkpoints Overhauled + Checkpoint-related commands can be bound to keys now! + "mom_checkpoint_*" commands added + Checkpoints can be saved to file (toggleable from settings) + Checkpoints now save whether you were crouching or standing + Added "mom_mark_start" which saves a temporary checkpoint in the start trigger, for use by mom_restart + Likewise, "mom_mark_start_clear" clears the aforementioned checkpoint +Custom Weapons + Added custom pistol (mom_weapon_pistol) and shotgun (mom_weapon_shotgun) + Added weapon "dropping" which destroys your current weapon +MessageBoxes for Info + Added small (but necessary) boxes of information to help inform you of various things +Revamped Some UI + In-game Leaderboards got a makeover, functionality soon! + Momentum Settings panel sees more settings regarding these changes and other requests +Linux Build + Build was fixed to compile and run on Linux (we haven't forgotten you!) + Fully supported Linux build planned for Alpha release +Quality of Life + CS:S properly mounts regardless of which drive it's on + sv_tickrate, sv_maxvelocity, and sv_airaccelerate are unlocked (temporarily) + "Select Map" button now shows up in-game + Added a "practice mode safeguard" toggle (mom_practice_safeguard) + "mom_restart" now teleports to the spawn spot if a start trigger is not found +Fixes, Baby + Updated ClientScheme and SourceScheme to better fit color scheme of mod + Fixed various UI bugs with sizing and location of text and other elements + Fixed output timings for entities to use tick-based time (Thanks Asunaya!) + Fixed weapon collisions (no more random boosts!) + Fixed knife slashes (they show up now!) + Fixed crashes when playing the game offline + Fixed some memory leaks found throughout Valve's code + Fixed bug with player and replay camera popping out of bounds when too close to ceiling + Fixed demo view interpolation and possible demo timescale bug + Fixed bug where player was stuck for 3 seconds at map start + Fixed point_cameras + Fixed particles to properly mount + Fixed replays showing 0 velocity if they had over maxvelocity + Fixed player slowdown in start zone if the player was using checkpoint menu + Fixed player_speedmod not setting player speed + Fixed offset bug with spectating a replay in chase mode + Fixed the mapfinished panel to not prematurely close if player goes out of end trigger + Fixed mom_restart not resetting player progress (stored in target name) + 0.5.0 New Main Menu UI Thanks to NicolasDe from Project-9 for GameUI2 @@ -27,28 +75,4 @@ Bug/Other fixes Removed ability to save/load (use the checkpoint menu instead!) Fixed Biohazard90's Source Shader Editor (faulty config) Fixed Version Update panel showing when you have a higher version than master - Fixed a bug in the blockfix system with incorporating the mom_bhop_playblocksound cvar - -0.4.7 -Bugfixes - Fixed replays sometimes not unloading - Fixed width of settings panel labels - Mapfinished panel resets to page 0 properly - Added StartupVids.txt to override Valve's startup vid - -0.4.5 -Changelog Introduced - The version update panel now includes a changelog for the newer version. -Spectator UI Updated - Now includes toggled mouse control upon pressing your +duck bind - Added a red X that stops the replay and respawns the player (similar to MapFinished) -Bugfixes - Fixed scroll detection - Scrolls of all force are detected now, player should jump properly (sorry about that, scrollers!) - Replays - Fixed crash with replays not unloading properly - Fixed potential crash with replays ending - Fixed velocity setting to a value that was too high (due to teleports) - Fixed potential "roaming" spec mode if replay was finished - Ending player movement actually approaches 0 now - The player will actually stop inside the end trigger \ No newline at end of file + Fixed a bug in the blockfix system with incorporating the mom_bhop_playblocksound cvar \ No newline at end of file diff --git a/mp/game/momentum/resource/momentum_english.txt b/mp/game/momentum/resource/momentum_english.txt index 1dc0d3c60e..55942d6f9b 100644 Binary files a/mp/game/momentum/resource/momentum_english.txt and b/mp/game/momentum/resource/momentum_english.txt differ diff --git a/mp/src/game/shared/momentum/mom_shareddefs.h b/mp/src/game/shared/momentum/mom_shareddefs.h index 9cf8faafb2..762e2c6c43 100644 --- a/mp/src/game/shared/momentum/mom_shareddefs.h +++ b/mp/src/game/shared/momentum/mom_shareddefs.h @@ -7,6 +7,13 @@ #include "const.h" #include "shareddefs.h" + +// Main Version (0 is prealpha, 1 is alpha, 2 is beta and 3 is release)​.Main feature push (increment by one for each)​.​Small commits or hotfixes​ +// When editing this, remember to also edit version.txt on the main dir of the repo +// If you have any doubts, please refer to http://semver.org/ +#define MOM_CURRENT_VERSION "0.6.0" + + // Gamemode for momentum typedef enum MOMGM { @@ -36,11 +43,6 @@ typedef enum FLAGS #define PANEL_REPLAY "replaycontrols" -// Main Version (0 is prealpha, 1 is alpha, 2 is beta and 3 is release)​.Main feature push (increment by one for each)​.​Small commits or hotfixes​ -// When editing this, remember to also edit version.txt on the main dir of the repo -// If you have any doubts, please refer to http://semver.org/ -#define MOM_CURRENT_VERSION "0.5.11" - #define MOM_COLORIZATION_CHECK_FREQUENCY 0.1f #define END_RECORDING_DELAY 1.0f //Delay the ending by this amount of seconds diff --git a/version.txt b/version.txt index 79a2734bbf..09a3acfa13 100644 --- a/version.txt +++ b/version.txt @@ -1 +1 @@ -0.5.0 \ No newline at end of file +0.6.0 \ No newline at end of file