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index.html
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<!doctype html>
<html>
<head>
<title>3D AABB collisions</title>
<meta charset="utf-8">
<link rel="stylesheet" href="styles.css" type="text/css">
</head>
<body>
<header class="main-header">
<h1><a href="index.html">3D AABB collisions</a></h1>
<p class="subtitle">Index</p>
</header>
<div class="main-wrapper">
<p>This is a collection of demos and examples on how to use and implement
<strong>3D Axis-Aligned Bounding-Box collision detection</strong> in HTML 5 games.</p>
<p>It is recommended to also read the companion articles at the
<a href="https://developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection">Mozilla Developer Network</a>.
</p>
<nav>
<h1>Using THREE.js' AABB api</h1>
<ul>
<li><a href="api_point.html">Point vs Box</a></li>
<li><a href="api_box.html">Box vs Box</a></li>
</ul>
<h1>Using THREE.js' Box3 and Sphere</h1>
<ul>
<li><a href="raw_point.html">Point vs Box and Sphere</a></li>
<li><a href="raw_box.html">Box vs Box and Sphere</a></li>
<li><a href="raw_sphere.html">Sphere vs Box and Sphere</a></li>
</ul>
<h1>Using a physics engine</h1>
<ul>
<li><a href="physics.html">Using cannon.js</a></li>
</ul>
</nav>
<footer class="main-footer">
<p>Source code on <a href="https://github.com/mozdevs/gamedev-js-3d-aabb">the Github repository</a>.</p>
</footer>
</div><!-- main wrapper -->
</body>
</html>