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three.h
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#ifndef three_H
#define three_H
const GLfloat three_vertices[] = {-0.756139,3.382810,4.020813,0.346942,3.342227,4.020813,-0.331942,3.511403,4.020813,-0.754967,3.009815,4.020813,-0.335107,3.130275,4.020813,0.577117,2.949573,4.020813,-0.002050,3.060644,4.020813,0.163105,2.886569,4.020813,0.542657,2.437403,4.020813,0.160391,2.502577,4.020813,-0.328608,2.287708,4.020813,-0.315355,1.971132,4.020813,0.244963,2.158880,4.020813,0.482077,2.005785,4.020813,0.160925,1.763612,4.020813,0.655226,1.465836,4.020813,0.239155,1.452333,4.020813,0.155165,1.197906,4.020813,0.432074,0.932133,4.020813,-0.822850,0.815979,4.020813,-0.379448,1.050475,4.020813,-0.820804,1.240021,4.020813,-0.049334,1.060569,4.020813,0.065246,0.701478,4.020813,-0.391772,0.671583,4.020813};
const GLfloat three_normals[] = {0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,-0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,-0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,-0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000};
const GLfloat three_colors[] = {1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.063,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.004,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020,1.000,0.000,0.020};
const GLushort three_indices[] = {0,1,2,3,1,0,3,4,1,4,5,1,6,5,4,7,5,6,7,8,5,9,8,7,10,8,9,11,8,10,11,12,8,11,13,12,14,13,11,14,15,13,16,15,14,17,15,16,17,18,15,19,20,21,22,18,17,20,18,22,19,18,20,19,23,18,24,23,19};
const GLsizeiptr three_numind = 69;
const GLsizeiptr three_numvert = 25;
#endif