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Stretchy Artifacting with 'Your Own Size' Option #289

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shinra358 opened this issue Jan 17, 2025 · 4 comments
Open

Stretchy Artifacting with 'Your Own Size' Option #289

shinra358 opened this issue Jan 17, 2025 · 4 comments

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@shinra358
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shinra358 commented Jan 17, 2025

Image

Normally the artifacting is straight down the middle but i used an eye swapping .bat to swap eyes. so direct the attention to the left and right edges. This vertical smear is from using 'Youre Own Size' option which is needed to eliminate ghosting. Any way to improve on that so that it's not smeary like that?

Editing the image afterwards in photoshop by cutting it off just changes the convergence and 3d strength and makes those sides cause eye strain.

@nagadomi
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I currently do not have access to pc so I will check next month,
but I think it is not related to ipd-offset (your own size), because it does not use reflection padding.
Also, your own size is an adjustment for VR headsets, so it's not supposed to be eye swapping at all.

@shinra358
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you misunderstood. i didnt say that setting eye swapped. i just let you know that the artifacting is usually in the middle, but in this pic, it's only on the sides bcuz i eye swapped them externally. the focal point is only the title of topic. so when you do it on your end, that artifacting is going to be in the middle

and for the ip setting comment, youre right, it's not the ips setting, it's the convergence plane option that does it with 0.5 slighly and 1.0 as you see in the image. 0.0 doesnt do it at all.

@nagadomi
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I'm guessing the area where the pixels are stretched is out of the input image.
Can you show the correct image pixels that should be present in the area that is stretched?

@nagadomi
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If stretching is the problem, it is possible to fill with black color or outpainting by AI/ML model, but I think those methods will not fix the artifact in stereo.

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