-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathTimer.h
96 lines (77 loc) · 1.85 KB
/
Timer.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
/*
* $Id: timer.h,v 1.5 2006/10/30 17:45:10 nathanst Exp $
*
* timer.h
* HOG file
*
* Written by Renee Jansen on 08/28/06
*
* This file is part of HOG.
*
* HOG is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* HOG is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HOG; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef TIMER_H
#define TIMER_H
#include <stdint.h>
#include <fstream>
#ifdef OS_MAC
#include <Carbon/Carbon.h>
#undef check
#else
#include <sys/time.h>
#endif
namespace hearts {
#ifndef OS_MAC
//#define TIMER_USE_CYCLE_COUNTER
#endif
class Timer {
#if !defined( OS_MAC ) && defined( TIMER_USE_CYCLE_COUNTER )
struct CycleCounter {
public:
union {
uint64_t c8;
struct { uint32_t l, h; } c4;
} count_;
void stamp() {
#ifdef __i386__
__asm__ __volatile__ (".byte 0x0f,0x31" : "=a"(count_.c4.l),"=d"(count_.c4.h));
#else
count_.c8 = 0;
#endif
}
uint64_t count() const { return count_.c8; }
CycleCounter() { stamp(); }
};
#endif
private:
#ifdef OS_MAC
AbsoluteTime startTime;
#elif defined( TIMER_USE_CYCLE_COUNTER )
// clock_t startTime;
uint64_t startTime;
#else
struct timeval startTime;
#endif
double elapsedTime;
float getCPUSpeed();
public:
Timer();
~Timer(){}
void StartTimer();
double EndTimer();
double GetElapsedTime(){return elapsedTime;}
};
} // namespace hearts
#endif