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No sound on some devices #5
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No - which specific devices are you seeing this on? It may be that you need to change the default audio route. I'll see if there's a simple way to handle that within the library. |
It is very rare and I haven't experienced that personally. It seems some Looking forward if you find a way to change the default audio route. Thanks. On Tue, Aug 27, 2013 at 6:00 PM, Nick Lockwood [email protected]:
Q: Why is this email three sentences or less? Felipe Peña Riveros |
@fpena I had many people with the same issue... 90% of the time (with the iPad in particular) they didn't realise that they had the mute switch enabled or they didn't know what was it for... unbelievable! :) |
Yes. That's exactly what happened. It's ok. I'm working with MIDI so only On Tue, Sep 17, 2013 at 6:08 AM, Andrea Ottolina
Q: Why is this email three sentences or less? Felipe Peña Riveros |
Hi! I had this happen very often (maybe after iOS 8.1 ? It didn't happen before Xcode 6 for sure) [SoundManager sharedManager].allowsBackgroundMusic = YES; [[SoundManager sharedManager] prepareToPlay]; [[SoundManager sharedManager] playSound:fileName looping:NO] |
Hi Nick,
First of all, thanks for the library.
I've developed an app with it, but for some reason, on some devices, it doesn't generate sound unless I plug the headphones.
Have you heard this issue before?
Thanks again.
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