-
Notifications
You must be signed in to change notification settings - Fork 9
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Aseprite > AnimatedSprite not working in Godot 4.3 #33
Comments
I had the same problem, and then I tried it on 4.3-stable, 4.2.2-stable, and 4.1-stable, 4.2.2-stable showing frame animation |
Try disabling the FLAG_BUNDLE_RESOURCES flag in the animated sprite 2D.gd file in the importality plug in. That fixed the problem for me |
I had same issue, fixed with @ThalwegIII comment! Thanks. My Godot version: Edit: Instead of change source by yourself, use branch |
When using AnimatedSprite2D with SpriteFrames set to an .aseprite file, no preview will show in the editor or when running the game. There are no errors, but repeated warnings for:
I reproduced it by creating a new project with only an AnimatedSprite2D
Importality v0.3.0
Windows 11
v4.3.stable.official [77dcf97d8] (Compatibility renderer)
The text was updated successfully, but these errors were encountered: