This repository has been archived by the owner on Sep 9, 2024. It is now read-only.
-
-
Notifications
You must be signed in to change notification settings - Fork 2
Major code cleanup #20
Labels
enhancement
New feature or request
good first issue
Good for newcomers
help wanted
Extra attention is needed
Milestone
Comments
noah1510
added
enhancement
New feature or request
help wanted
Extra attention is needed
good first issue
Good for newcomers
labels
Jan 29, 2020
noah1510
added a commit
that referenced
this issue
Feb 13, 2020
noah1510
added a commit
that referenced
this issue
Feb 14, 2020
noah1510
added a commit
that referenced
this issue
Feb 14, 2020
noah1510
added a commit
that referenced
this issue
Feb 17, 2020
noah1510
added a commit
that referenced
this issue
Feb 17, 2020
* started modernizing pointers * fixed an issued caused by an shared pointer * added version number and version string #20 * cleaned ip engine and world #20 * small imporvements to gameobject #20 * the engine will now be compiled as a library #24 * small change to allow ci to compile testgame * corrected library name for windows * putting everything in one namespace #24 #20 * fully removing sfml and initial audio source * ci changes and first version of automatic release * edit of autorelease * fully removed sfml and improvements to autodeploy * forgotten changes from last commit * more changes to get autobuilds ready * more ci changes * changes to dev build and automatic stable build * fixing name of the testgame * even more changes to automatic build * creating a new dev build only on master
noah1510
added a commit
that referenced
this issue
Feb 21, 2020
|
noah1510
added a commit
that referenced
this issue
Feb 29, 2020
* started rework of shader * ci skip updated configurations * scripts are now faster than ever * now using shared pointer on shader #20 * now returning 0 if the world changed * enable all warnings * removed names for unused parameters * removed some unneccessary dependencies * final version of shader class till public release * fixed most copiler warnings * small changes and better mutex locking * added a destructor to shader to delete program * now using const & to catch to stop warning
updated missing things for version 0.1.0 |
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Labels
enhancement
New feature or request
good first issue
Good for newcomers
help wanted
Extra attention is needed
At the moment the code is not really taking advantage of a lot of c++11 and newer features.
Before the public release at least all pointers going in and out of the engine should be smart pointer (shared or unique pointers).The following things have to be implemented before releasing version 0.1.0:
The text was updated successfully, but these errors were encountered: