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I've ported a benchmark that compares this version of Box2d to a native "linc" c++ one: https://github.com/DanielUranga/haxe_box2d_benchmarks I think this can be highly interesting to measure hxcpp performance vs native.
Called from ? line 1
Called from MainBox2dHaxe.hx line 26
Called from box2D/dynamics/B2Body.hx line 169
Called from box2D/dynamics/B2Body.hx line 132
Called from box2D/dynamics/B2Fixture.hx line 320
Uncaught exception - Invalid field access : computeAABB
It calls m_shape.computeAABB(m_aabb, xf); on B2Fixture line 320, but m_shape is null.
I've ported a benchmark that compares this version of Box2d to a native "linc" c++ one: https://github.com/DanielUranga/haxe_box2d_benchmarks I think this can be highly interesting to measure hxcpp performance vs native.
The problem is that the Haxe version crash due to this:
https://github.com/openfl/box2d/blob/master/box2D/dynamics/B2Body.hx#L77
Any chance we could fix it?
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