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MENUDEF.txt
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AddOptionMenu "OptionsMenu"
{
Submenu "Project Brutality Settings", "PBSettings"
}
//Key : Value
//PB_<monster code name>, monster name
OptionString "PB_MonsterOverride"
{
"Disabled", "Disabled"
//Zombie men
"PB_Zombieman", "Rifle Zombieman"
"PB_HelmetZombieman", "Helmeted Rifle Zombieman"
"PB_PistolZombieman", "Pistol Zombieman"
"PB_HelmetPistolZombieman", "Helmeted Pistol Zombieman"
"PB_ZombieScientist", "Axe Zombie Scientist"
"PB_ZombieScientistChainsaw", "Chainsaw Zombie Scientist"
"PB_CarbineZombieman", "Carbine Zombiemen"
"PB_PlasmaZombie", "Plasma Rifle Zombieman"
//Sergeants
"PB_ShotgunGuy", "Shotgun Sergeant"
"PB_ShotgunGuyHelmet", "Helmet Shotgun Sergeant"
"ASGGuy", "Automatic Shotgun Sergeant"
"PB_ZSpecOps", "Submachinegun Sergeant"
"PB_RiotShieldGuy", "Riot Shield Sergeant"
"PB_RocketZombie", "Rocket Launcher Sergeant"
"PB_QSGZombie", "Quad Shotgun Sergeant"
"PB_DemonTechZombie", "Demon Tech Rifle Sergeant"
"PB_SuicideBomber", "Suicide Bomber Sergeant"
//Chaingunners
"PB_RifleCommando", "Rifle Commando"
"PB_Commando", "Minigun Commando"
"PB_HelmetCommando", "Helmeted Minigun Commando"
"PB_NailgunMajor", "Nailgun Commando"
//Imps
"PB_Imp", "Basic Imp"
"DNImpVariant1", "Horned Imp"
"DNImpVariant2", "Hornless Imp"
"DNImpVariant3", "Half-Horned Imp"
"PB_InfectedImp", "Savage Imp"
"PB_DarkImpNami", "Nami Dark Imp"
"PB_DarkImpNether", "Nether Dark Imp"
"PB_DarkImpST", "Hornless Dark Imp"
"PB_DarkImpVoid", "Void Dark Imp"
//Pinky
"PB_Demon", "Pinky"
"PB_MeanDemon", "Mean Pinky"
"PB_Spectre", "Spectre Pinky"
"PB_VoidSpectre", "Void Spectre Pinky"
//Arachnotrons
"PB_Arachnotron", "Arachnotron"
"PB_Arachnophyte", "Arachnophyte"
"PB_EliteArachnotron", "Elite Arachnotron"
"PB_InfernalArachnotron", "Infernal Arachnotron"
//Mancubus
"PB_Mancubus", "Mancubus"
"PB_Daedabus", "Daedabus"
"PB_Volcabus", "Volcabus"
//Cacodemon
"PB_Cacodemon", "Cacodemon"
"PB_Afrit", "Afrit"
"PB_InfernalCaco", "Infernal Cacodemon"
"PB_Watcher", "Watcher"
//Pain Elementals
"PB_PainElemental", "Pain Elemental"
"PB_SufferingElemental", "Suffering Elemental"
//Lost Souls
"PB_LostSoul", "Lost Soul"
"PB_Phantasm", "Phantasm"
//Revenants
"PB_Revenant", "Revenant"
"PB_BeamRev", "Beam Revenant"
"PB_Draugr", "Draugr Revenant"
//Hell Knights
"PB_Knight", "Hell Knight"
"PB_CyberKnight", "Cyber Knight"
"PB_CyberPaladin", "Cyber Paladin"
//Barons
"PB_Baron", "Baron of Hell"
"PB_Belphegor", "Belphegor"
"PB_CyberBaron", "Cyber Baron"
"PB_Infernus", "Infernus"
//Archviles
"PB_Archvile", "Archvile"
"PB_Hellion", "Hellion"
//Bosses
"PB_Mastermind", "Spider Mastermind"
"PB_Juggernaut", "Juggernaut Mancubus"
"PB_Demolisher", "Demolisher Mastermind"
"PB_Cyberdemon", "Cyberdemon"
"PB_Annihilator", "Annihilator"
//Special
"PB_Nazi", "Nazi"
}
//////////////////////////////////////////////////////////////////////////////////////
OptionMenu "PBSettings"
{
Title "Project Brutality Settings"
StaticText " "
StaticText " "
Submenu "Spawn Settings", "GlobalSettings"
StaticText " "
Submenu "Gameplay Settings", "GameplaySettings"
StaticText " "
Submenu "Visual Settings", "RenderingSettings"
StaticText " "
Submenu "HUD Settings", "PB_HUDOptions"
statictext ""
Submenu "$GB_OPTIONS","gb_Options"
StaticText " "
StaticText " "
StaticText " "
Command "Go to Test Map", "map PBTEST"
StaticText " "
StaticText "$PB_VERSION_INFO"
}
//////////////////////////////////////////////////////////////////////////////////////
OptionMenu "PB_HUDOptions"
{
Title "Project Brutality HUD Options"
StaticText "Options", gold
Option "HUD Sways when moving", "PB_HudDynamics", "YesNo"
Option "Helmet Corners", "pb_showhudvisor", "YesNo"
Option "Visor Glass", "pb_showhudvisorglass", "YesNo"
Option "Level Stats", "pb_showlevelstats", "YesNo"
Option "Low Resolution Font", "pb_uselowreshudfont", "YesNo"
StaticText "Better on low resolution displays", darkgray
Option "Show Ammo List", "pb_showammolist", "YesNo"
Option "Ammo List Displays current/max", "pb_curmaxammolist", "YesNo", "pb_showammolist"
Option "Hide Unused Ammo Types on Ammo List", "pb_hideunusedtypes", "YesNo", "pb_showammolist"
Option "Custom Mugshot","pb_newmugshot","YesNo"
StaticText " "
Slider "Horizontal Deadzone", "pb_hudxmargin", -9, 50, 1, 0
Slider "Vertical Deadzone", "pb_hudymargin", -9, 50, 1, 0
Slider "Visor Glass Transparency", "pb_hudalpha", 0, 1, 0.02, 2
Slider "Bar Background Transparency", "pb_hudboxalpha", 0, 1, 0.02, 2
Slider "Message Size", "pb_messagesize", 0, 1, 0.02, 2
StaticText " "
StaticText "GZDoom HUD scaling", gold
StaticText "Disable if your HUD is too big or too small. Also allows finer scaling.", brick
Option "Old HUD Scaling", "hud_oldscale", "YesNo"
Slider "Scale Factor", "hud_scalefactor", 0.36, 1.0, 0.02, 2
StaticText " "
StaticText "Presets", gold
Command "Full Style (Recommended)", "pb_full_hud_style"
Command "Minimal Style", "pb_minimal_hud_style"
StaticText " "
StaticText "Execution", gold
Option "Show Execution Box", "pb_execution_box", "YesNo"
StaticText ""
StaticText "Effects", gold
Option "Show Blood Droplets", "pb_showblooddrops", "YesNo"
Slider "Blood Droplets Transparency", "pb_blooddropsalpha", 0, 1, 0.02, 2
Option "Show Visor Cracks", "pb_showglasscracks", "YesNo"
Slider "Visor Cracks Transparency", "pb_glasscracksalpha", 0, 1, 0.02, 2
}
OptionMenu "TiltPlusPlusMenu"
{
Class "TiltPlusPlusMenu"
Title "$TILTPLUSPLUSMNU_TITLE"
Position -32
StaticText ""
StaticText "$TILTPLUSPLUSMNU_STRAFETILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT", "sv_strafetilt", "YesNo"
TiltPlusPlusOption "$TILTPLUSPLUSMNU_INVERT", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_INVERT", "sv_strafetiltinvert", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SPEED", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_SPEED", "sv_strafetiltspeed", 0.1, 2.0, 0.01, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_ANGLE", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_ANGLE", "sv_strafetiltangle", 0.1, 1.0, 0.01, 2
StaticText ""
StaticText "$TILTPLUSPLUSMNU_MOVETILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT", "sv_movetilt", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SPEED", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_SPEED", "sv_movetiltspeed", 0.1, 20.0, 0.1, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_ANGLE", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_ANGLE", "sv_movetiltangle", 0.01, 0.10, 0.01, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SCALAR", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_SCALAR", "sv_movetiltscalar", 0.0, 1.0, 0.1
StaticText ""
StaticText "$TILTPLUSPLUSMNU_TURNTILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_TURNTILT", "sv_turntilt", "YesNo"
TiltPlusPlusOption "$TILTPLUSPLUSMNU_INVERT", "$TILTPLUSPLUSMNU_HELPTEXT_TURNTILT_INVERT", "sv_turntiltinvert", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SCALAR", "$TILTPLUSPLUSMNU_HELPTEXT_TURNTILT_SCALAR", "sv_turntiltscalar", 0.0, 20.0, 0.1
StaticText ""
StaticText "$TILTPLUSPLUSMNU_UNDERWATERTILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT", "sv_underwatertilt", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SPEED", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_SPEED", "sv_underwatertiltspeed", 0.1, 5.0, 0.1, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_ANGLE", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_ANGLE", "sv_underwatertiltangle", 0.01, 0.1, 0.01, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SCALAR", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_SCALAR", "sv_underwatertiltscalar", 0.0, 1.0, 0.1
StaticText ""
StaticText "$TILTPLUSPLUSMNU_DEATHTILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_DEATHTILT", "sv_deathtilt", "YesNo"
}
OptionValue "YesOrNo"
{
0, "No"
1, "Yes"
}
OptionValue "YesOrNoFalse"
{
1, "No"
0, "Yes"
}
OptionValue "BloodSplashOption"
{
0, "Alternative"
1, "Regular"
}
OptionValue "AimingStyle"
{
0, "Toggle"
1, "Hold"
}
OptionMenu "GlobalSettings"
{
Title "--------- Spawn Settings ---------"
StaticText " "
StaticText "--------- Determine what type of weapons and enemies you'll encounter. ---------"
StaticText " "
Submenu "Global Spawn Rules", "SpawnPresets"
StaticText " "
Submenu "Customize Monster Spawns", "MonsterSpawns"
StaticText " "
Submenu "Customize Weapon Spawns", "WeaponSpawns"
StaticText " "
//StaticText "Spawn Weapons At Map Start Instead of Dynamically", gold
//Option "--------- Dynamically Spawn Weapons ---------", "DynamicWeaponSpawn","SpawnChoiceSpawner"
//StaticText "Dynamic spawns weapons as you approach them while fixed spawns weapons at the start"
//StaticText "of the map. Fixed will spawn the weapons within your tier randomly instead of dynamic"
//StaticText "which will give you the next one you don't have."
//StaticText " "
Option "$PB_SSG_RNDSPWN", "pb_SSGRandomSpawn", "OnOff"
StaticText ""
Option "Weapons persist through death exits", "PlayerCatchup", "YesNo"
}
OptionValue "SpawnChoiceSpawner"
{
1, "Dynamic"
0, "Fixed"
}
OptionMenu "SpawnPresets"
{
Title "--------- Global Spawn Rules ---------"
//StaticText " "
//StaticText "Spawn Monsters as you approach them rather than on map start", gold
//Option "--------- Dynamically Spawn Monsters ---------", "DynamicSpawnMonsters","YesNo"
StaticText " "
Slider "Levels In Mapset", "levelsToPlay", 4, 512, 4
StaticText "How long the mapset you're playing is, so that PB can scale spawning across it."
Option "SPAWN RULE: ", "SpawnBalance","PBSpawnChoices"
StaticText " "
StaticText "--------- Dynamic Progression ---------", gold
StaticText "Subtle curving of tiers, with overlaps between the previous/new tier."
StaticText "When a tier begins, spawns from the previous tier and new tier have 50/50 spawn priority."
StaticText "As maps in a tier (i.e maps 9-16) progress, these ratios gradually change, until the new tier is 100% of the spawn pool"
StaticText "This is the intended 'vanilla' setting for Project Brutality, when playing through standard IWADS or full megawads.", green
StaticText "This is sequential, if you do dynamic progression make sure you start a new game for the proper experience", green
StaticText " "
StaticText "--------- Tiered Progression ---------", gold
StaticText "Hard skip from tier to tier. When a tier begins, there is no subtle curving - all spawns adhere to the active tier."
StaticText " "
StaticText "--------- Tier 1 ---------", gold
StaticText "Play with just weapons and monsters from Tier 1"
StaticText " "
StaticText "--------- Tier 2 ---------", gold
StaticText "Play with just weapons and monsters from Tier 2"
StaticText " "
StaticText "--------- Tier 3 ---------", gold
StaticText "Play with just weapons and monsters from Tier 3"
StaticText " "
StaticText "--------- Tier 4 ---------",gold
StaticText "Play with just weapons and monsters from Tier 4"
StaticText " "
StaticText "--------- Chaotic Random ---------", gold
StaticText "All monsters and weapons have equal weight. You may encounter anything at any time."
StaticText "This is the reccomended setting for single-map mods.", green
StaticText " "
StaticText "--------- Death Wish ---------", gold
StaticText "The Development Team's personal choice of what we consider the toughest monsters and weakest weapons. You've been warned."
StaticText " "
StaticText " "
StaticText "TIERING IS WRITTEN UNDER THE ASSUMPTION YOU ARE PLAYING A 32 MAP MEGAWAD. NEW TIERS BEGIN AT MAPS 9, 17, AND 25.", orange
}
OptionMenu "WeaponSpawns"
{
Title "--------- Weapon Spawns ---------"
StaticText "--------Tier 2 Weapons--------", gold
Option "Revolver", "DisablePB_Revolver", "OffOn"
Option "Auto-Shotgun", "DisablePB_Autoshotgun", "OffOn"
Option "Carbine", "DisablePB_Carbine", "OffOn"
Option "Grenade Launcher", "DisablePB_SuperGL", "OffOn"
Option "M2 Plasma Rifle", "DisablePB_M2Plasma", "OffOn"
Option "Flamethrower","DisablePB_Flamer","OffOn"
StaticText " "
StaticText "--------Tier 3 Weapons-------", gold
Option "Sub Machine Gun", "DisablePB_SMG", "OffOn"
Option "Pump Shotgun Magazine /w Dragon's Breath Shells", "DisablePB_SGMagazine", "OffOn"
Option "Quad-Barreled Shotgun", "DisablePB_QuadSG", "OffOn"
Option "Heavy DMR", "DisablePB_HDMRUpgrade", "OffOn"
Option "Nailgun", "DisablePB_Nailgun", "OffOn"
Option "MG42","DisablePB_MG42","MG42Spawns"
Option "Anti-Matter Pulse Cannon", "DisablePulseCannonUpgrade", "OffOn"
Option "Cryo Rifle", "DisablePB_CryoRifle", "OffOn"
Option "Rail Gun", "DisablePB_Railgun", "OffOn"
option "Flamethrower Upgrade","DisablePB_FlamerUpgrade","OffOn"
StaticText " "
StaticText "--------Tier 4 Weapons--------", gold
Option "'Martian Raptor' Automag pistol", "DisablePB_Deagle", "OffOn"
Option "Auto-Shotgun Drum Magazine", "DisablePB_AutoshotgunUpgrade", "OffOn"
Option "LMG", "DisablePB_LMG", "OffOn"
Option "Triple-Barreled Minigun Modification", "DisablePB_MinigunUpgrade", "OffOn"
Option "M2 Lightning Gun Module", "DisablePB_M2Upgrade", "OffOn"
Option "The Unmaker", "DisablePB_Unmaker", "OffOn"
StaticText " "
StaticText "--------Important Notes--------", orange
StaticText "Disabling the base Autoshotgun also disables its drum magazine."
StaticText " "
}
OptionValue "ReticleCode"
{
0, "DECORATE"
1, "ACS with floating"
}
optionvalue "MG42Spawns"
{
0,"On"
1,"On (only in Wolfenstein maps)"
2,"Off"
}
OptionMenu "GameplaySettings"
{
Title "---------Game Settings---------"
StaticText " "
Option "Unique Weapon Crosshairs", "pb_weapon_crosshairs", "OnOff"
StaticText "Cross is unique for each weapon (overrides custom crosshair setting)"
StaticText " "
StaticText " "
option "Keep unupgraded weapons ","pb_keepweapons","EnabledOption"
StaticText "Supported weapons: revolver/deagle, SSG/QSG, Carbine/LMG",green
StaticText " "
StaticText " "
option "Wall Penetration ","pb_wallpenetration","EnabledOption"
StaticText " "
StaticText " "
StaticText " "
Option "$PB_DUALSTYLE", "SingleDualFire", "DualWieldOption"
StaticText "$PB_DUALSTYLE_SIN", green
// StaticText "$PB_DUALSTYLE_SINEXTRA", green
StaticText "$PB_DUALSTYLE_DEF"
StaticText "$PB_DUALSTYLE_INV", darkgray
//StaticText "NOTICE: Inverted doesn't work at the moment."
StaticText " "
StaticText " "
//Option "Weapon Wheel Freezes Time", "py_weaponwheel_freeze", "OnOff"
Option "Weapon ADS Controls","pb_toggle_aim_hold", "AimingStyle" //Looks like we are using this newer line.
StaticText " "
StaticText "--------Grenade Bounce/Explosion Behavior"
Option "Hand Grenades", "pb_grenadeimpact", "GrenadeBounceStyle"
Option "Grenade Launcher", "pb_sglgrenadeimpact", "GrenadeBounceStyle"
StaticText "Grenade Launcher 'Sticky Bombs' not affected.", orange
StaticText " "
StaticText "Explosion Shrapnel"
Option "Grenade Shrapnel", "pb_grenadeshrapnel", "OnOff"
Option "Rocket Shrapnel", "pb_rocketshrapnel", "OnOff"
Option "Mine Shrapnel", "pb_mineshrapnel", "OnOff"
StaticText " "
//Option "DMR / HDMR Reticle Code Source?", "ReticleStyle", "ReticleCode" //For ACS style reticle
//StaticText " "
//StaticText " "
StaticText "Pump Shot Gun Settings"
StaticText " "
Option "Alternate Ammo Swap Animation", "pb_SGAltAmmoSwap", "OnOff"
StaticText "Ammo Swap is slower and more realistic"
Option "Alternate Pump Animation", "pb_SGPumpFromHip", "OnOff"
StaticText "Pump shotgun from hip when you have berserk or a box magazine upgrade is in inventory"
StaticText " "
StaticText "Rail Gun Settings"
StaticText " "
Option "Overloaded Cell", "pb_RLOverloadCell", "OnOff"
StaticText "A 50% Chance when firing a 60 cell laser blast you will overload the cell"
StaticText " "
StaticText " "
Option "Advanced movement on hazard floors","pb_hazardmovement", "OnOff"
StaticText "Toggles hazard floors to inhibit or allow advanced movement, such as jumping and dashing"
StaticText "Turn this off for maps where advanced movement is not intended!!!"
StaticText " "
StaticText " "
Option "Disable Helmet Animation", "pb_NoHelmetAnimation", "OnOff"
StaticText "Disable the animation of putting on your helmet at the start of the game"
StaticText " "
StaticText " "
Option "Disable Auto-Doomguy Talk", "nodoomguytalk", "OnOff"
StaticText "Disables the chance for automatic taunts to play."
StaticText " "
StaticText " "
Option "$PB_DISABLE_PRONE", "pb_disable_sergeant_prone", "YesNo"
StaticText "$PB_DISABLE_PRONE_DESC"
StaticText " "
StaticText " "
Option "Standard Cyberdemon Death animation", "pb_cyberdemondeath", "YesNo"
StaticText "Plays standard cyberdemon death animation instead"
StaticText "of the slower, Hideous Destructor inspired death animation"
StaticText " "
StaticText " "
Slider "$PB_RECOIL_VERTICAL", "pb_weapon_recoil_mod_vertical", 0.0, 2.0, 0.1, 2
Slider "$PB_RECOIL_HORIZONTAL", "pb_weapon_recoil_mod_horizontal", 0.0, 2.0, 0.1, 2
StaticText "$PB_RECOIL_DESC"
Option "$PB_RECOIL_EXTRA", "pb_weapon_recoil_extra_weapons", YesNo
StaticText "$PB_RECOIL_EXTRA_DESC"
StaticText " "
StaticText " "
StaticText "-----------------Weapon Progression-----------------"
StaticText " "
Option "Revolver upgrades Pistol", "pb_UpgradeRevolver", "OnOff"
StaticText "No longer use the Pistol once you collect a revolver"
StaticText " "
Option "LMG upgrades Carbine", "pb_UpgradeLMG", "OnOff"
StaticText "No longer use the Carbine once you collect an LMG"
StaticText " "
Option "Carbine upgrades DMR", "pb_UpgradeCarbine", "OnOff"
StaticText "No longer use the DMR once you collect a Carbine"
StaticText " "
Option "Autoshotgun upgrades Pump Shotgun", "pb_UpgradeShotgun", "OnOff"
StaticText "No longer use the Pump Shotgun once you collect a Autoshotgun"
StaticText " "
Option "Nailgun upgrades Minigun", "pb_UpgradeNailgun", "OnOff"
StaticText "No longer use the Minigun when you collect a Nailgun"
StaticText " "
StaticText "-----------------Weapon Misc-----------------"
Option "$PB_NO_M1PLASMACOOLDOWN", "pb_nocooldown", "YesNo"
StaticText "$PB_NO_M1PLASMACOOLDOWN_DESC"
StaticText "$PB_NO_M1PLASMACOOLDOWN_NOTICE", "darkgray"
// StaticText "$PB_NO_M1PLASMACOOLDOWN_EXTRA", "purple"
StaticText " "
Option "$PB_CRYOWARMUP", "pb_fastcryowarmup", "CryoWarmupOption"
StaticText "$PB_CRYOWARMUP_DESC"
StaticText "$PB_CRYOWARMUP_DESC2"
StaticText "$PB_CRYOWARMUP_DESC3"
StaticText "$PB_CRYOWARMUP_NO"
StaticText " "
}
OptionMenu "RenderingSettings"
{
Title "---------Rendering Settings---------"
StaticText " "
Submenu "Gore/Debris Settings", "GoreDebrisMenu"
StaticText " "
Submenu "Motion Blur Settings", "MBlurOpts"
StaticText " "
Submenu "Screen Tilt Settings", "TiltPlusPlusMenu"
StaticText " "
Submenu "Weapon Visual Settings", "WeaponVisuals"
StaticText " "
Submenu "Project Brutality Voxel Project settings", "PBVPOptions"
StaticText " "
Slider "Maximum Wall Decals", "cl_maxdecals", 0, 10000, 100
StaticText " "
Option "Performance Fire", "pb_performance_fire", "OnOff"
StaticText "Use less effects for Flamethrower fire"
StaticText " "
Option "Exaggerated Weapon Recoil", "PB_ExaggeratedRecoil", "YesNo"
Slider "Exaggeration Multiplier", "PB_ExaggeratedRecoilMul", 0.1, 2.0, 0.1, 1, "PB_ExaggeratedRecoil"
StaticText "Exaggerated recoil for fully automatic weapons, they will sway around and tilt while firing."
StaticText " "
Option "Show dash screen effect","pb_dasheffect", "OnOff"
StaticText "Toggles the screen effect when performing a dash"
StaticText " "
Option "Low Flashes Mode", "pb_lowflashesmode", "OnOff"
StaticText "Significantly lower flashing effects when a powerup is running out"
StaticText " "
Option "Blood Splash Effects Mode", "bloodsplash", "BloodSplashOption"
StaticText "Switch between the Regular PB Blood Splash and the Alternative Blood Splash"
StaticText " "
Option "Disable Screen Splash Effects", "noscreensplash", "OnOff"
StaticText "Disables the splashing of liquids on the screen"
StaticText " "
Option "Disable Screen Pain Effects", "nopaineffect", "OnOff"
StaticText "Disables the screen scratches, bullet holes, and cracks"
StaticText " "
Option "Enable Light From Tracers", "PB_tracerlight", "OnOff"
StaticText "Enables GL light emitted from tracers"
StaticText " "
Option "Alternate Tracers","PB_alttracer", "OnOff"
StaticText "Enables longer/more realistic tracer (Rifle/Minigun only currently)"
StaticText " "
}
OptionMenu "PBVPOptions" // Project Brutality Voxel Project settings
{
Title "--------- Project Brutality Voxel Project settings ---------"
StaticText " "
Option "Enable Project Brutality Voxel Models (WIP)","V5_MODELS","OnOff"
Control "Toggle PBVP Models On/Off" , "togglepbvp"
StaticText " "
StaticText "Replaces Pickups/Casings/Decor with Voxel-Style PolyMesh Models"
StaticText "Models may cause performance issues", "darkgray"
StaticText "You can switch this feature On or Off at any time."
StaticText " "
Option "Enable Culling", "V5_Cull", "OnOff", "V5_MODELS"
NumberField_PBVP "Culling Distance (120 - 1020)", "V5_MDist" , 120, 1020 , 60 , "V5_Cull", "V5_Models"
StaticText " "
StaticText "Models will only render in when inside the set culling distance"
StaticText " "
Option "[QSA]Quake 3 Style Animations(WIP)", "V5_Quake3", "OnOff", "V5_Models"
StaticText " "
StaticText "Makes Weapons, Keys, and small pickups float and spin a la Quake 3"
StaticText " "
StaticText "----------QSA Settings---------"
StaticText " "
Option_PBVP "Spin", "V5_Q3Spin" , "Q3SpinSpeed" ,"V5_Quake3", "V5_models"
StaticText " "
Option_PBVP "Floating", "V5_Q3Zoff" ,"Q3floating","V5_Quake3", "V5_models"
StaticText " "
Option_PBVP "Bobbing", "V5_Q3Bob" , "Q3Bobbing","V5_Q3Zoff", "V5_Quake3", "V5_models"
StaticText " "
}
OptionValue "Q3SpinSpeed"
{
-5,"Reverse"
0, "No spin"
5, "Normal"
}
OptionValue "GrenadeBounceStyle"
{
0, "Default"
1, "Explode on impact"
2, "Don't bounce"
}
OptionValue "Q3Bobbing"
{
0, "Off"
0.5, "Quake (Half)"
1, "Full Bob"
}
OptionValue "Q3Floating"
{
0, "Off"
16, "On"
}
//Motion Blur Options by Pixel Eater
OptionValue "MBlurBlendModes"
{
0, "Normal"
1, "Lighten"
}
OptionMenu "MBlurAdvOpts"
{
//Position -15
Title "Advanced Settings"
Option "Auto Stop", "mblur_autostop", OnOff
Slider "Stop Recovery", "mblur_recovery2", 0, 100, 5, 2
Slider "Stop Threshold", "mblur_threshold", 0, 100, 10, 2
}
OptionMenu "MBlurOpts"
{
//Position -15
Title "Motion Blur"
Option "Enabled", "mblur", YesNo
Option "Blend Mode", "mblur_blendmode", "MBlurBlendModes"
statictext ""
Slider "Samples", "mblur_samples", 1, 100, 1, 0
Slider "Strength", "mblur_strength", 1, 500, 8, 2
Slider "Recovery", "mblur_recovery", 4, 100, 4, 1
Submenu "Advanced", "MBlurAdvOpts"
}
///////////////////////////////////////////////////////////////////////////////////////
OptionMenu "MonsterSpawns"
{
Title "---------Monster Spawns---------"
StaticText "---------------Zombiemen Variants---------------", gold
Option "Disable Nazi random replacements", "PB_NaziExclusiveSpawning", "EnabledOption"
StaticText "Disable the random chance for Nazis to be replaced by Grunts", red
StaticText " "
Option "Zombieman Override", "pb_zombieman_override", "PB_MonsterOverride"
StaticText " "
Option "Pistol Zombiemen", "pb_NoPistolZman", "OffOn"
Option "Helmet Zombiemen", "pb_NoHelmetZman", "OffOn"
Option "Zombie Scientist", "pb_NoZombieScientist", "OffOn"
Option "Carbine Zombie", "pb_NoCarbineZombie", "OffOn"
Option "Plasma Zombie", "pb_NoPlasmaZombie", "OffOn"
StaticText " "
StaticText "---------------Sergeant Variants---------------", gold
StaticText " "
Option "Sergeant Override", "pb_sergeant_override", "PB_MonsterOverride"
StaticText " "
Option "Helmet Sergeant", "pb_NoHelmetSergeant", "OffOn"
Option "Pyro Sergeant", "pb_NoPyroSergeant", "OffOn"
Option "Autoshotgun Sergeant", "pb_NoAutoshotgunSergeant", "OffOn"
Option "Quad-Shotgun Sergeant", "pb_NoQuadSergeant", "OffOn"
Option "Riot Shield Sergeant", "pb_NoRiotShieldGuy", "OffOn"
Option "Rocket Launcher Sergeant", "pb_NoRocketSergeant", "OffOn"
StaticText " "
StaticText "---------------Commando Variants---------------", gold
StaticText " "
Option "Commando Override", "pb_chaingunner_override", "PB_MonsterOverride"
StaticText " "
Option "Nailgun Major", "pb_NoNailgunMajor", "OffOn"
Option "Demon Tech Soldier", "pb_NoDemonTechSoldier", "OffOn"
Option "Classic Chaingun Commando", "pb_NoClassicCommando", "OffOn"
Option "Z-SpecOps", "pb_NoZSpecOps", "OffOn"
StaticText " "
StaticText "---------------Imp Variants---------------", gold
StaticText " "
Option "Imp Override", "pb_imp_override", "PB_MonsterOverride"
StaticText " "
Option "T1 - Imp", "pb_NoBrownImps", "OffOn"
Option "T2 - Savage", "pb_NoSavageImps", "OffOn"
Option "T3 - Dark", "pb_NoDarkImps", "OffOn"
StaticText " "
StaticText "---------------Pinky Demon Variants---------------", gold
StaticText " "
Option "Pinky Override", "pb_pinky_override", "PB_MonsterOverride"
StaticText " "
Option "T2 - Blood Demons", "pb_NoBloodDemon", "OffOn"
Option "T3 - Mech Demons", "pb_NoMechDemon", "OffOn"
StaticText " "
StaticText "---------------Spectre Variants---------------", gold
StaticText " "
Option "Spectre Override", "pb_spectre_override", "PB_MonsterOverride"
StaticText " "
Option "T2 - Void Spectre", "pb_VoidSpectre", "OffOn"
StaticText " "
StaticText "---------------Cacodemon Variants---------------", gold
StaticText " "
Option "Cacodemon Override", "pb_cacodemon_override", "PB_MonsterOverride"
StaticText " "
Option "T2 - Inferno Caco", "pb_NoMagCaco", "OffOn"
Option "T3 - Afrit", "pb_NoAfrit", "OffOn"
StaticText " "
StaticText "---------------Pain Elemental Variants---------------", gold
StaticText " "
Option "Pain Elemental Override", "pb_painelemental_override", "PB_MonsterOverride"
StaticText " "
Option "T2 - Suffering Elemental", "pb_NoSufferElemental", "OffOn"
StaticText " "
StaticText "---------------Lost Soul Variants---------------", gold
StaticText " "
Option "Lost Soul Override", "pb_lostsoul_override", "PB_MonsterOverride"
StaticText " "
Option "T2 - Phantasm", "pb_NoPhantasm", "OffOn"
StaticText " "
StaticText "---------------Revenant Variants---------------", gold
StaticText " "
Option "Revenant Override", "pb_revenant_override", "PB_MonsterOverride"
StaticText " "
Option "T2 - Beam Revenant", "pb_NoBeamRevenant", "OffOn"
Option "T3 - Draugr", "pb_NoDraugr", "OffOn"
StaticText " "
StaticText "---------------Arachnotron Variants---------------", gold
StaticText " "
Option "Arachnotron Override", "pb_arachnotron_override", "PB_MonsterOverride"
StaticText " "
Option "T2 - Inferno Arachnotron", "pb_NoInfernoArachnotron", "OffOn"
Option "T3 - Arachnophyte", "pb_NoArachnophyte", "OffOn"
Option "T4 - Elite Arachnotron", "pb_NoArachnotron2", "OffOn"
StaticText " "
StaticText "---------------Hell Knight Variants---------------", gold
StaticText " "
Option "Hell Knight Override", "pb_hellknight_override", "PB_MonsterOverride"
StaticText " "
Option "T2 - Cyber Hell Knight", "pb_NoCyberKnight", "OffOn"
Option "T3 - Cyber Hell Paladin", "pb_NoCyberPaladin", "OffOn"
StaticText " "
StaticText "---------------Baron of Hell Variants---------------", gold
StaticText " "
Option "Baron of Hell Override", "pb_baronofhell_override", "PB_MonsterOverride"
StaticText " "
Option "T2 - Cyber Baron", "pb_NoCyberBaron", "OffOn"
Option "T3 - Belphegor", "pb_NoBelphegor", "OffOn"
Option "T4 - Infernus", "pb_NoInfernus", "OffOn"
StaticText " "
StaticText "---------------Mancubus Variants---------------", gold
StaticText " "
Option "Mancubus Override", "pb_mancubus_override", "PB_MonsterOverride"
StaticText " "
Option "T2 - Daedabus", "pb_NoDaedabus", "OffOn"
Option "T3 - Volcabus", "pb_NoVolcabus", "OffOn"
StaticText " "
StaticText "---------------Archvile Variants---------------", gold
StaticText " "
Option "Archvile Override", "pb_archvile_override", "PB_MonsterOverride"
StaticText " "
Option "T2 - Hellion", "pb_NoHellion", "OffOn"
StaticText " "
StaticText "---------------Spider Mastermind Variants---------------", gold
StaticText " "
Option "Spider Mastermind Override", "pb_mastermind_override", "PB_MonsterOverride"
StaticText " "
Option "T2 - Demolisher", "pb_NoDemolisher", "OffOn"
Option "T3 - Juggernaut", "pb_NoJuggernaut", "OffOn"
StaticText " "
StaticText "---------------Cyber Demon Variants---------------", gold
StaticText " "
Option "Cyber Demon Override", "pb_cyberdemon_override", "PB_MonsterOverride"
StaticText " "
Option "T2 - Annihilator", "pb_NoAnnihilator", "OffOn"
StaticText " "
StaticText " "
StaticText "---------------Special Monster Overrides---------------", gold
StaticText " "
Option "Nazi Override", "pb_nazi_override", "PB_MonsterOverride"
StaticText " "
Option "Dog Override", "pb_dog_override", "PB_MonsterOverride"
StaticText " "
}
OptionMenu "SpawnSettings"
{
Title "Project Brutality Settings"
StaticText "---Weapon Spawns---"
StaticText "Melee"
StaticText "Small Caliber Firearms"
StaticText "Shotguns"
StaticText "Large Caliber Firearms"
StaticText "Launchers"
StaticText "Plasma Weapons"
StaticText "Special Energy Weapons"
StaticText "Big Guns"
StaticText "Demonic Weapons"
StaticText "Secret Weapons"
}
OptionValue "PBSpawnChoices"
{
666, "Dynamic Progression"
667, "Tier 1"
668, "Tier 2"
669, "Tier 3"
670, "Tier 4"
671, "Tiered Progression"
672, "DeathWish" //YE
663, "Chaotic Random"
//674, "Pistol Starts"
}
OptionValue "HealthPackColor"
{
0, "Green"
1, "White"
}
ListMenu "MainMenu"
{
IfGame(Doom, Chex)
{
StaticPatch 80, -10, "M_DOOMPB"
Position 85, 66
}
IfGame(Doom, Strife, Chex)
{
TextItem "New Game", "n", "PlayerclassMenu"
Selector "M_SKULL1", -30, -8
ifOption(SwapMenu)
{
TextItem "Load Game", "l", "LoadGameMenu"
TextItem "Save Game", "s", "SaveGameMenu"
TextItem "Options", "o", "OptionsMenu"
TextItem "PB Options", "p", "PBSettings"
}
else
{
TextItem "Options", "o", "OptionsMenu"
TextItem "Project Brutality", "p", "PBSettings"
TextItem "Load Game", "l", "LoadGameMenu"
TextItem "Save Game", "s", "SaveGameMenu"
}
ifOption(ReadThis)
{
TextItem "Read This!","r", "ReadThisMenu"
}
TextItem "Quit Game", "q", "QuitMenu"
}
IfGame(Heretic, Hexen)
{
TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
TextItem "Project Brutality Settings", "p", "PBSettings"
TextItem "$MNU_GAMEFILES", "g", "GameFilesMenu"
TextItem "$MNU_INFO", "i", "ReadThisMenu"
TextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
Size Clean
}
ListMenu "PlayerclassMenu"
{
StaticTextCentered 160, 15, "Select Game Mode"
Position 71, 50
Selector "M_SKULL1", -30, -8
Size Clean
}
ListMenu "EpisodeMenu"
{
StaticTextCentered 160, 15, "Select Episode"
Position 21, 50
Selector "M_SKULL1", -30, -8
Size Clean
}
ListMenu "SkillMenu"
{
StaticTextCentered 160, 15, "Select Difficulty"
Position 21, 50
Selector "M_SKULL1", -30, -8
Size Clean
}
OptionValue "EnabledOption"
{
0, "Disabled"
1, "Enabled"
}
OptionValue "DisabledOption"
{
0, "Enabled"
1, "Disabled"
}
OptionValue "DualWieldOption"
{
0, "$PB_DUALOPT_SN"
1, "$PB_DUALOPT_DEF"
2, "$PB_DUALOPT_INV"
}
OptionValue "DoubleJumpOption"
{
0, "Disabled"
2, "Enabled"
}
OptionValue "CryoWarmupOption"
{
0, "$PB_CRYO_DEF"
1, "$PB_CRYO_FST"
2, "$PB_CRYO_CLS"
}
OptionValue "maxgibs"
{
1, "0"
64, "64"
100, "100"
500, "500"
1000, "1000"
2000, "2000"
5000, "5000"
10000, "10000"
25000, "25000"
50000, "50000"
}
OptionMenu "WeaponVisuals"
{
Class "ZMoveMenu"
Title "Weapon Visual Options"
Position -32
StaticText "Bobbing", 1
ZMoveSlider "Walk/Run View Bobbing", "Adjust view bobbing's intensity when moving", "movebob", 0.0, 1.0, 0.1
ZMoveSlider "Still View Bobbing", "Adjust view bobbing's intensity when not moving", "stillbob", 0.0, 1.0, 0.1
ZMoveSlider "Walk/Run Weapon Bobbing", "Adjust weapon bobbing's intensity when moving", "wbobspeed", 0.0, 2.0, 0.1
ZMoveOption "Still Weapon Bobbing", "Turn on/off the weapon bobbing when standing still", "zm_stillbob", "OnOff"
ZMoveSlider "Sprite speed to full bob", "How fast weapon sprites transition to their maximum bobbing range", "zm_fullbobspeed", 1, 15, 1, 0
StaticText ""
StaticText "Weapon Sway", Orange
ZMoveOption "Yaw Weapon Sway", "Allow weapons to sway according to your mouse yaw", "zm_yawsway", "OnOff"
ZMoveSlider "Yaw Sway Speed", "How fast weapons sway", "zm_yawswayspeed", 0, 4, 0.5
ZMoveSlider "Yaw Sway Range", "Maximum Distance weapons can sway", "zm_yawswayrange", 0, 8, 0.1
ZMoveSlider "Yaw Sway Friction", "How fast sprites will tend to realign to the center", "zm_yawswayfriction", 5, 14, 0.5
ZMoveOption "Yaw Sway Direction", "Set wherever weapons sway in the direction you turn or the opposite", "zm_yawswaydirection", "SwayDirection"
ZMoveOption "Vertical Sway Type", "How should vertical sway look", "zm_pitchswaytype", "VSwayType"
StaticText ""
StaticText "Vertical Offset", Orange
ZMoveSlider "Offset Speed", "How fast weapons raise and fall depending on your vertical velocity", "zm_offsetspeed", 50, 100, 1, 0
ZMoveSlider "Offset Range", "Maximum Height weapons can fall", "zm_offsetmaxrange", 10, 50, 1, 0
ZMoveOption "Offset Direction", "Set Wherever the sprites are offset according to your vertical direction", "zm_offsetdirection", "OffsetDirection"
StaticText ""
StaticText "Others", 1
ZMoveOption "Speedometer", "Enable SpeedOMeter", "zm_speedometer", "Speedometer"
Control "Reset to default values", "zmove_reset"
}
OptionValue "BobType"
{
0, "Doom"
1, "Build Engine"
2, "Dusk"
3, "Painkiller"
4, "Unreal Tournament"
}
OptionValue "SwayDirection"
{
0, "Opposite Direction"
1, "Same Direction"
}
OptionValue "VSwayType"
{
0, "Both Ways"
1, "One Way"
}
OptionValue "OffsetDirection"
{
0, "Opposite Direction"