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document.h
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// Aseprite Document Library
// Copyright (c) 2001-2018 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef DOC_DOCUMENT_H_INCLUDED
#define DOC_DOCUMENT_H_INCLUDED
#pragma once
#include <string>
#include "doc/object.h"
#include "doc/sprites.h"
namespace doc {
class Document : public Object {
public:
Document();
~Document();
const Sprites& sprites() const { return m_sprites; }
Sprites& sprites() { return m_sprites; }
const Sprite* sprite() const { return m_sprites.empty() ? NULL: m_sprites.front(); }
Sprite* sprite() { return m_sprites.empty() ? NULL: m_sprites.front(); }
int width() const;
int height() const;
ColorMode colorMode() const;
std::string name() const;
const std::string& filename() const { return m_filename; }
void setFilename(const std::string& filename);
protected:
virtual void onFileNameChange();
private:
std::string m_filename; // Document's file name. From where it was
// loaded, where it is saved.
Sprites m_sprites;
};
} // namespace doc
#endif