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This way I could interactively a sprite to a scene and then add the image, without having to define a subclass. (Get rid of NoImageError). What Pilas does is that it offers a stock image in this case.
The text was updated successfully, but these errors were encountered:
This way I could interactively a sprite to a scene and then add the image, without having to define a subclass. (Get rid of NoImageError). What Pilas does is that it offers a stock image in this case.
The text was updated successfully, but these errors were encountered: