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Castle.cpp
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#include "Castle.h"
Castle::Castle()
{
}
Castle::Castle(string the_name, Coordinate loc, vector<string> stock): Zone(the_name,loc,stock)
{
}
Castle::Castle(const Castle &rhs)
{
name = rhs.name;
location = rhs.location;
stock = rhs.stock;
}
Castle::Castle(const Castle &&rhs)
{
name = rhs.name;
location = rhs.location;
stock = rhs.stock;
}
Castle& Castle::operator = (const Castle &rhs)
{
if (this == &rhs)
return *this;
name = rhs.name;
location = rhs.location;
stock = rhs.stock;
return *this;
}
Castle& Castle::operator = (const Castle &&rhs)
{
if (this == &rhs)
return *this;
name = rhs.name;
location = rhs.location;
stock = rhs.stock;
return *this;
}
Castle::~Castle()
{
}
string Castle::getStatus()const
{
return string("Castle " + name +
" at position " +
location.to_string() +
", Inventory:" +
std::to_string(stock));
}