0.2.17 (2016-02-01)
0.2.17 (2016-02-01)
0.2.16 (2016-01-31)
0.2.15 (2016-01-30)
- rogue: monsters now actually fight back and can deal damage when they aren't skilled wi (e2debac)
- rogue: there is now a leaderboard that shows the score of each previous player, up to 2 (0b6ac4b), closes #51
0.2.14 (2016-01-28)
- monsters: humanoid monsters can spawn with boots now (d8a214d), closes #69
- rogue: item stacking now works properly (1af0708), closes #71
- log: the log now tells you how much SP/KP you gained on a game over (6fb8988), closes #29
- rogue: players now have separate levelup bonuses from their original stat rolls (8bea765), closes #18
- rogue: the game now distinguishes between a win and a game over, with more log messages (95bae85), closes #49
- upgrade: there is now an upgrade that lets you increase the width and height of the dunge (cc1c667)
0.2.12 (2015-12-14)
- ui: hp and mp are now red < 10%, yellow < 50% (23f882b), closes #32
- ui: hp and mp are now red < 10%, yellow < 50% (c74314e), closes #32
- ui: Moved SP/KP/VP tooltips to activate when hovering over whole SP/KP/VP display in (0411dc4)
0.2.11 (2015-12-04)
- game: added suicide button (3265946), closes #20
- ui: gold and AC are now shown in the party window (b7e45a8), closes #31
- ui: there are now filters on the log and they persist to localstorage (aeef08a), closes #3
0.2.10 (2015-12-03)
0.2.9 (2015-12-03)
- ai: items will now be picked up by players always.. (aea6e05), closes #39
- ui: refresh button actually works now (670056a)
0.2.8 (2015-12-03)
- log: the game over message now is generated correctly. (4619dca)
- ui: current version is now displayed. additionally, new versions will be looked for (4f25b9b), closes #45
0.2.7 (2015-12-03)
- ai: clear all player target lists when one descends (5ef7122)
- game: comestibles are now autoremoved (e3ec6da), closes #43
- game: dungeon level is reset when a new game starts (4fde598), closes #44
0.2.6 (2015-12-02)
- death: monsters that previously could have died to undefined will have an appropriate k (412345f), closes #25
- game: default unlocked data is also unlocked by default and does not require repurchas (7d712f6), closes #23
- ui: the correct number of slots taken is now displayed (4ec8ba2), closes #21
- ui: upgrade currency is now entirely uppercase to match convention of the rest of th (a675209), closes #34
0.2.5 (2015-12-02)
- game: sp/kp are cached while the game runs now and will be added upon restart if the g (e0559d5), closes #37
0.2.4 (2015-12-02)
- ai: the AI should no longer jitter (49ccadd)
0.2.3 (2015-12-01)
0.2.2 (2015-12-01)
- gamestate: the game state should now be cloned completely, preventing strange errors from h (351b345)
- ui: the tooltips are now associated with the item name block instead of a unicode ch (acc2799), closes #22
0.2.1 (2015-12-01)
- ai: the ai shouldn't get randomly stuck any longer (d49fd3a)
0.2.0 (2015-12-01)
- ai: AI now wanders the dungeon more intelligently. monsters now spawn every 20 steps (f622789)
- upgrades: removing upgrades that do not exist (39d9426)
- upgrades: sometimes upgrades couldn't be bought after earning the prerequisite amount of S (3425e77)
0.1.1 (2015-11-30)
- ai: added an AI selector to the player menu. (d1a6c66)