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Hello, with non-integer screen scaling factors (mine is 150% in the attached screenshot) the pixels view does not originate from the top left corner so some screen real-estate is lost
I kind of fixed it by modifying the following snippet but it does not apply when resizing the window...
In event_loop.rs : L54 let (mut pixels, mut gui) = { let scale_factor = window.scale_factor(); let forced_scale_factor = if (scale_factor-scale_factor.floor()) > 0.5 { scale_factor.ceil() } else { scale_factor.floor() }; let window_size = LogicalSize::new(WIDTH, HEIGHT).to_physical(forced_scale_factor); window.set_inner_size(window_size); let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window); let pixels = Pixels::new(WIDTH, HEIGHT, surface_texture)?; let gui = Gui::new( &event_loop, window_size.width, window_size.height, scale_factor as f32, &pixels, ); (pixels, gui) };
Thanks for the great software !
The text was updated successfully, but these errors were encountered:
Hello, with non-integer screen scaling factors (mine is 150% in the attached screenshot) the pixels view does not originate from the top left corner so some screen real-estate is lost
I kind of fixed it by modifying the following snippet but it does not apply when resizing the window...
Thanks for the great software !
The text was updated successfully, but these errors were encountered: