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An example (I don't use gui and other stuff so I removed them):
ToggleSprint: if (Sprinting = "false") { global Sprinting = "true" if (GetKeyState("w", "P")) { Send, {%MinecraftSprintKey% down} } } else { global Sprinting = "false" Send, {%MinecraftSprintKey% up} } Return *w:: if (Sprinting = "true") { Send, {%MinecraftSprintKey% down} } Send, {w down} KeyWait, w Send, {%MinecraftSprintKey% up} Send, {w up} Return
force Sprint key up is needed because bedrock open menu will clear key behavior but the key still pressed
The text was updated successfully, but these errors were encountered:
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An example (I don't use gui and other stuff so I removed them):
force Sprint key up is needed because bedrock open menu will clear key behavior but the key still pressed
The text was updated successfully, but these errors were encountered: