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A custom Swift driver toolchain can be used in Xcode by overriding the SWIFT_EXEC as documented in the swift-driver README (https://github.com/apple/swift-driver).
As we are experimenting with llbuild changes locally, how can we point Xcode to use the custom llbuild - mostly for checking the impact of the changes on the end-to-end developer workflows in a production Xcode environment?
The text was updated successfully, but these errors were encountered:
A custom Swift driver toolchain can be used in Xcode by overriding the
SWIFT_EXEC
as documented in the swift-driver README (https://github.com/apple/swift-driver).As we are experimenting with llbuild changes locally, how can we point Xcode to use the custom llbuild - mostly for checking the impact of the changes on the end-to-end developer workflows in a production Xcode environment?
The text was updated successfully, but these errors were encountered: