Replies: 2 comments 3 replies
-
@Ladypoly Can you take a look and maybe play around with this code and tell me what's missing, because my output still has a seam in the middle .. EDIT: I've included the extra step of blending the center of depth1 into swapped depth2 in the posted code, new results are better, but the masks might still require some fine tuning .. I am using the Asymmetric Tiling extension to generate the initial image. |
Beta Was this translation helpful? Give feedback.
0 replies
-
How can I test the script? |
Beta Was this translation helpful? Give feedback.
3 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Request made in AUTOMATIC1111/stable-diffusion-webui#4252 (comment)
@Ladypoly's Technique : https://imgur.com/a/PMDJF4S
My understanding :
Proof of concept, but not quite there yet I assume.
EDIT: Include extra step (3b, 3c) to blend center of depth1 into lr-swapped depth2
The tapermult in
htile_gradientmask(intput_array, tapermult=1)
allows for making a narrower mask.(Using a mask that is too narrow for this step results in a visible seam.)
Beta Was this translation helpful? Give feedback.
All reactions